Difference between revisions of "Tinsel/TODO"

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(Removed "Bugs in the Original" section as these will be merged with the standard BUGS page for these.)
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* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). Maybe we can agree on some standard hotkeys which work in all (most/many) engines ?
* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). Maybe we can agree on some standard hotkeys which work in all (most/many) engines ?
== Bugs Also in the Original ==
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
Note that neither of these lists is complete.
=== Not Yet Fixed ===
* In DW1 Alchemist animation glitch (Act II). {{BugTrack|num=2807633}}
* In DW1 Luggage animation glitch. {{BugTrack|num=2805881}}
* In DW1 Rincewind can walk behind a wall in dining room. {{BugTrack|num=2477254}}
* In DW1 Intro animations repeating {{BugTrack|num=2821363}}