Difference between revisions of "Toltecs"

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735 bytes added ,  17:19, 21 February 2016
Use Tracker template instead of BugTrackSF
(Added another TODO)
(Use Tracker template instead of BugTrackSF)
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{{EngineDescription|
{{EngineDescription|
name=toltecs|
name=toltecs|
        developer=[[User:johndoe|johndoe]], [[User:md5|md5]]|
developer=[[User:johndoe|johndoe]], [[User:md5|md5]]|
companies=[[Revistronic]]|
companies=[[Revistronic]]|
usedBy=[[3 Skulls of the Toltecs]]|
usedBy=[[3 Skulls of the Toltecs]]|
dateAdded=November 20, 2011 |
dateAdded=November 20, 2011 |
release=None|
release=1.6.0|
}}
}}


== Status ==
== Status ==
* The game is completable with some minor glitches (see [[Toltecs#Bugs|bugs]]).
* The game is completable with some minor glitches (see [[Toltecs#Bugs|bugs]]).


== TODO ==
== Future TODO ==
* Implement music volume
'''These are minor issues which would be good to be fixed in the future'''
* Implement sound volume and panning
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene.
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* Sound streaming in movies is problematic. Right now, part of the sound of a movie is preloaded and if there's still a sound buffer, it's loaded on the fly. When the sound buffer is later on loaded on the fly, the sound gets off sync. This is notable during the intro of the game (which is the longest video in the game)
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards). This is by design (new animations and scene changes stop sounds that are already playing), so this requires changes to the way new scenes are started. We need to verify what the original does here.


== Bugs ==
== Bugs ==
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the Indian village.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the Indian village. ('''this also happens in the original''' - check [https://www.youtube.com/watch?v=ksvgHdkAJsk#t=8m42s this video])
* Offering (pick-up/give) the Union Flag to the 'sleeping' Sergeant in the cell initiates voice playback of "I've already seen it" but subtitle on screen displays "I doubt it would interest him". The text is correct but the voice is not - '''this also happens in the original''', {{Tracker|id=6228}}
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown) - probably related to pathfinding?
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown) - probably related to pathfinding?
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Some artifacts are drawn on screen occasionally (e.g. when text is shown over an animation).
* Some artifacts are drawn on screen occasionally (e.g. when text is shown over an animation).


== Done ==
== Done ==
* Some of the menu colors are wrong
* Sound streaming in movies is problematic. Right now, part of the sound of a movie is preloaded and if there's still a sound buffer, it's loaded on the fly. When the sound buffer is later on loaded on the fly, the sound gets off sync. This is notable during the intro of the game (which is the longest video in the game)
* Save sound volume and panning in saved games
* Implement music volume
* Load/start sound and music of the saved scene when loading.
* Load/start sound and music of the saved scene when loading.
* Crashes sometimes on scene changes
* Crashes sometimes on scene changes
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* Extend savegame format (savegame version, description, more data)
* Extend savegame format (savegame version, description, more data)


==External Links==
==External links==
* [http://www.mobygames.com/game/3-skulls-of-the-toltecs Mobygames page on 3 Skulls of the Toltecs]
* [http://www.mobygames.com/game/3-skulls-of-the-toltecs MobyGames entry for 3 Skulls of the Toltecs]


[[Category:Engines]]
[[Category:Engines]]
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