Difference between revisions of "User:Buddha^"

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776 bytes added ,  21:43, 12 November 2008
Updated TODO.
(Added a documentation item to my minor ToDo-list.)
(Updated TODO.)
(9 intermediate revisions by the same user not shown)
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{{User|
{{User|
handle=Buddha^|
handle=Buddha^|
        name=Kari Salminen|
name=Kari Salminen|
memberSince=2007-04-12|
memberSince=2007-04-12|
        workingOn=[[AGI|AGI engine]]|
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines|
blog=[http://buddhahacks.wordpress.com/ blog]|
email=buddha AT scummvm DOT org
email=buddha AT scummvm DOT org
}}
}}


== Further information for my GSoC 2008 applications ==
== Google Summer of Code 2008 ==


* [http://www.ohloh.net/projects/113/contributors/485331313258 My contributions to ScummVM at Ohloh.net]
I'll be working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]].
* [http://users.utu.fi/kaasalm/programming/programming.html My old programming page at Turku University's server]
* [[Sierra_Game_Versions#AGI_Games | List of different AGI versions]]


== Google Summer of Code 2007 participation ==
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]
 
== Google Summer of Code 2007 ==


During summer of 2007 I participated in the Google Summer of Code and worked on
During summer of 2007 I participated in the Google Summer of Code and worked on
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=== Main ToDo items ===
=== Main ToDo items ===


* Fix AGI-related bugs
* Revamp Cine's rendering classes (FWRenderer and OSRenderer)
* Finish Apple IIGS sound support for the AGI-engine
** Palette handling could possibly be combined between FW and OS
** Collision page should map to 9th background in OS but it currently doesn't
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]]
* Fix [[AGI|AGI]] related bugs
* Finish Apple IIGS sound support for the [[AGI|AGI engine]]
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179])
* Add support for more than 10 savegames to the [[Cine|Cine engine]]


=== Minor ToDo items ===
=== Minor ToDo items ===
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* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Add 'restart game' functionality to the Cine engine
* Add saving of script names to Operation Stealth's savegames to ease debugging
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