Difference between revisions of "User:Buddha^"

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816 bytes added ,  21:43, 12 November 2008
Updated TODO.
(Removed additional links for my GSoC 2008 applications as they're not needed anymore. Added section for GSoC 2008 related stuff.)
(Updated TODO.)
(7 intermediate revisions by the same user not shown)
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* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]


== Google Summer of Code 2007 participation ==
== Google Summer of Code 2007 ==


During summer of 2007 I participated in the Google Summer of Code and worked on
During summer of 2007 I participated in the Google Summer of Code and worked on
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=== Main ToDo items ===
=== Main ToDo items ===


* Fix AGI-related bugs
* Revamp Cine's rendering classes (FWRenderer and OSRenderer)
* Finish Apple IIGS sound support for the AGI-engine
** Palette handling could possibly be combined between FW and OS
** Collision page should map to 9th background in OS but it currently doesn't
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]]
* Fix [[AGI|AGI]] related bugs
* Finish Apple IIGS sound support for the [[AGI|AGI engine]]
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179])
* Add support for more than 10 savegames to the [[Cine|Cine engine]]


=== Minor ToDo items ===
=== Minor ToDo items ===
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* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Add 'restart game' functionality to the Cine engine
* Add saving of script names to Operation Stealth's savegames to ease debugging
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