Difference between revisions of "User:Buddha^"

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728 bytes added ,  21:43, 12 November 2008
Updated TODO.
(Added "Add support for Operation Stealth" to my main ToDo items + cleanup + hyperlinking.)
(Updated TODO.)
(5 intermediate revisions by the same user not shown)
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* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]


== Google Summer of Code 2007 ==
== Google Summer of Code 2007 ==
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=== Main ToDo items ===
=== Main ToDo items ===


* Revamp Cine's rendering classes (FWRenderer and OSRenderer)
** Palette handling could possibly be combined between FW and OS
** Collision page should map to 9th background in OS but it currently doesn't
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]]
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]]
* Fix [[AGI|AGI]] related bugs
* Fix [[AGI|AGI]] related bugs
* Finish Apple IIGS sound support for the [[AGI|AGI engine]]
* Finish Apple IIGS sound support for the [[AGI|AGI engine]]
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179])
* Add support for more than 10 savegames to the [[Cine|Cine engine]]


=== Minor ToDo items ===
=== Minor ToDo items ===
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* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Add priority drawing for cels in AGI256 and AGI256-2 mode
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
* Add 'restart game' functionality to the Cine engine
* Add saving of script names to Operation Stealth's savegames to ease debugging
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