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=== Main ToDo items === | === Main ToDo items === | ||
* Revamp Cine's rendering classes (FWRenderer and OSRenderer) | |||
** Palette handling could possibly be combined between FW and OS | |||
** Collision page should map to 9th background in OS but it currently doesn't | |||
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence | |||
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | * Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | ||
* Fix [[AGI|AGI]] related bugs | * Fix [[AGI|AGI]] related bugs | ||
* Finish Apple IIGS sound support for the [[AGI|AGI engine]] | * Finish Apple IIGS sound support for the [[AGI|AGI engine]] | ||
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179]) | * Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179]) | ||
* Add support for more than 10 savegames to the [[Cine|Cine engine]] | |||
=== Minor ToDo items === | === Minor ToDo items === | ||
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* Add priority drawing for cels in AGI256 and AGI256-2 mode | * Add priority drawing for cels in AGI256 and AGI256-2 mode | ||
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | * Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | ||
* Add 'restart game' functionality to the Cine engine | |||
* Add saving of script names to Operation Stealth's savegames to ease debugging |
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