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(Added TODO about more than 10 savegame slots in the Cine engine.) |
(Updated TODO.) |
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=== Main ToDo items === | === Main ToDo items === | ||
* Revamp Cine's rendering classes (FWRenderer and OSRenderer) | |||
** Palette handling could possibly be combined between FW and OS | |||
** Collision page should map to 9th background in OS but it currently doesn't | |||
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence | |||
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | * Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | ||
* Fix [[AGI|AGI]] related bugs | * Fix [[AGI|AGI]] related bugs | ||
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* Add priority drawing for cels in AGI256 and AGI256-2 mode | * Add priority drawing for cels in AGI256 and AGI256-2 mode | ||
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | * Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | ||
* Add 'restart game' functionality to the Cine engine | |||
* Add saving of script names to Operation Stealth's savegames to ease debugging |
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