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Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

Added done work on 2007-06-25.
(Added done work on 2007-06-21.)
(Added done work on 2007-06-25.)
Line 299: Line 299:
support would be a nice addition to ScummVM etc. Updated my wiki front page a bit.
support would be a nice addition to ScummVM etc. Updated my wiki front page a bit.
Left for Midsummer festivities during the afternoon.
Left for Midsummer festivities during the afternoon.
== 2007-06-25 (Monday) - Some bug fixing and removing obsolete code ==
Cleaned up obsolete console color code from AGI engine.
Almost completely fixed priority screen showing in AGI256 and AGI256-2 mode
(Only the ego's priority showing is still missing). Committed a game specific [http://svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/op_cmd.cpp?r1=27569&r2=27719 workaround]
for [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343]
("GOLDRUSH: no intro after trivia").
Tested game saving and restoring with AGI256 and AGI256-2 games.
I think the code probably is broken at the moment (But it should be
broken only for AGI256 and AGI256-2 games). I tried AGI256-demo,
AGI256-2-demo and Dashiki game's 256 color demo and they
worked with saving and restoring. Although maybe they worked just because
you can only save and restore in them in a single room... I'll look
into this.
As a sidenote, pressing F12 breaks from ScummVM into the Visual C++
2005 Express Edition's debugger. I didn't know that before :). So now
I know. And the AGI engine in ScummVM uses F12 for switching between
showing the priority screen and the color screen. So it felt very odd
when I tried out the priority screen showing code and pressed F12
and all of a sudden it just breaked into some SDL_delay -routine.
Weird, really... but not so weird anymore... so it's MSVC's feature,
not a bug in ScummVM :).
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