Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

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Installed MinGW and MSYS on my desktop machine (It's got Windows 2000 on it) and compiled ScummVM on it.
Installed MinGW and MSYS on my desktop machine (It's got Windows 2000 on it) and compiled ScummVM on it.
Worked on *.wag file loading.
== 2007-05-31 (Thursday) ==
Worked some more on *.wag file loading. I've already got a *.wag file parser but it's not pretty :).
I'll have to convert it into something better suited for ScummVM.

Revision as of 04:28, 1 June 2007

2007-05-28 (Monday)

So the GSoC 2007's coding period started. I'm just getting started, I installed Ubuntu 7.04 on my Dell CPX laptop last saturday and got ScummVM to compile after some trying (Just playing with packages, knowing what to install etc. After all the needed packages were there, ./configure and make did the trick).

Right now I'm getting acquainted with ScummVM's internals & workings. And after knowing enough to do so I'll be working on AGI version fallback detection (sev did work on that previously).

Just installed Code::Blocks 2007-05-23 nightly build on my laptop.

So, I took some screenshots of most official AGI games. And submitted my first patch, woot! It was screenshots of Larry I (640x480, hq2x + aspect ratio correction turned on, opting + advpng -optimized).

2007-05-29 (Tuesday)

Today I took and submitted screenshots for the following games (In addition to the Larry I screenshots I submitted yesterday):

Official Sierra AGI games:

  • King's Quest I, II, III & IV
  • Space Quest I & II
  • Police Quest I
  • Manhunter I & II
  • Gold Rush!
  • The Black Cauldron
  • Mixed-Up Mother Goose

Fanmade AGI games:

  • Voodoo Girl: Queen of the Darned
  • Space Quest 0: Replicated
  • Space Quest X: The Lost Chapter
  • Serguei's Destiny 1

And I also made small thumbs for most of the games like "Larry's head thumb" for the Larry series and a "Sarien head thumb" for the Space Quest series etc.

2007-05-30 (Wednesday)

Installed MinGW and MSYS on my desktop machine (It's got Windows 2000 on it) and compiled ScummVM on it.

Worked on *.wag file loading.

2007-05-31 (Thursday)

Worked some more on *.wag file loading. I've already got a *.wag file parser but it's not pretty :). I'll have to convert it into something better suited for ScummVM.