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Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

Added a heading for the theory about the different Amiga AGI palettes and moved text around a bit.
m (Change small to short in the title.)
(Added a heading for the theory about the different Amiga AGI palettes and moved text around a bit.)
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Talked with Raziel_AOne, got original palette data from him. Compared all the palette
Talked with Raziel_AOne, got original palette data from him. Compared all the palette
data I have and came up with this info:
data I have and found that there are only three unique palettes.


My current theory on the different Amiga AGI game palettes:
Added the different Amiga AGI palettes to ScummVM
and modified palette handling in the AGI engine
so it'll be easier to enable the support for those
palettes later (Now the palette data just is there
but isn't used yet).
 
=== The three generations of Amiga AGI palettes ===


* First generation Amiga AGI palette
* First generation Amiga AGI palette
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*** 2.333 (Manhunter II    v3.06 1989-08-17)
*** 2.333 (Manhunter II    v3.06 1989-08-17)
*** 2.333 (King's Quest III v2.15 1989-11-15)
*** 2.333 (King's Quest III v2.15 1989-11-15)
Added the different Amiga AGI palettes to ScummVM
and modified palette handling in the AGI engine
so it'll be easier to enable the support for those
palettes later (Now the palette data just is there
but isn't used yet).
417

edits