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| email=cyx A scummvm POINT org | | email=cyx (at scummvm dot org) |
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| I joined the project at the end of 2003, initially to add support for Flight Of the Amazon Queen. I started RE'ing it the original executable, but things turned out that Endy succeed in getting the source, which made the work easier :p
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| I mostly concentrate on the engines part of ScummVM, the most interesting part of the project to me :). Getting into the x86, 68k disassembly of the games, understanding how they were made is always a fun experience.
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| Here's the list of my contributions to ScummVM so far (in a roughly chronologic order) :
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| * '''QUEEN:''' support for PC versions
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| * '''SCUMM:''' HE Wiz related stuff
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| * '''SCUMM:''' HE AKOS/AUX related stuff
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| * '''SCUMM:''' SMUSH codecs 21/44
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| * '''SCUMM:''' SMUSH codec 37 sub 1 (only used in FT demo)
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| * '''KYRA:''' initial Kyrandia 1 reverse engineering
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| * '''KYRA:''' initial Kyrandia code (introduction sequences, initial code base)
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| * '''SCUMM:''' v7/v8 bug fixes (palettes, charset/blastexts...)
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| * '''SCUMM:''' HE flood fill
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| * '''AGOS:''' DXA reverse engineering (ok, was an easy one :p)
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| * '''SCUMM:''' HE CUP player
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| * '''TOUCHE:''' initial code base, support for PC versions
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| * '''QUEEN:''' support for Amiga versions
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| It also happens that I rewrite non-adventure game engines and release stand-alone interpreters for them. You can have a look [http://cyxdown.free.fr/ here] for the list.
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