Difference between revisions of "User:Jvprat"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Add DGDS)
(Add stuff/links)
Line 3: Line 3:
 
==TODO==
 
==TODO==
  
===GUI===
+
===Interests===
 
+
*[[TODO#Docs.2C_Web_site|Documentation]]
*Support for translating the GUI
+
*[[TODO#Build_System]]
**Add support to render non-ascii characters (FreeType?)
+
**I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
**Live update of the widgets' text
+
**I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
 
+
*[[TODO#MIDI]]
*Enhance themes
+
**Ability to select which soundtrack to use (Adlib, GM, ...)
**Add theme inheritance
+
**Select the output devices (not drivers) that support that soundtrack
**Position the widgets with a proportional approach (modern done, classic pending)
+
*[[GUI_Themes/TODO]]
 +
**[http://sourceforge.net/tracker/index.php?func=detail&aid=1739965&group_id=37116&atid=418822 Support for translating the GUI]
 +
***Live update of the widgets' text
 +
***Add support to render non-ascii characters (FreeType?)
 +
**Enhance themes
 +
***Add theme inheritance (make function-like sections with parameters)
 +
***Position the widgets with a proportional approach
 +
****Manual process (modern done, classic pending)
 +
****Add some kind of automatic layout? (grid/table)
  
 
===Engines===
 
===Engines===
Line 18: Line 26:
 
*SCI
 
*SCI
 
**I'm trying to integrate FreeSCI as a ScummVM engine.
 
**I'm trying to integrate FreeSCI as a ScummVM engine.
 
 
*DGDS (Dynamix Game Development System)
 
*DGDS (Dynamix Game Development System)
 
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
 
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
**I have the skeleton of the engine and the resource manager.
+
**I have the skeleton of the engine, the resource manager and it can show fonts.
 
+
**I'm looking the
 
*TsAGE
 
*TsAGE
 
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
 
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
 
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.
 
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.

Revision as of 22:23, 11 November 2007

I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).

TODO

Interests

  • Documentation
  • TODO#Build_System
    • I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
    • I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
  • TODO#MIDI
    • Ability to select which soundtrack to use (Adlib, GM, ...)
    • Select the output devices (not drivers) that support that soundtrack
  • GUI_Themes/TODO
    • Support for translating the GUI
      • Live update of the widgets' text
      • Add support to render non-ascii characters (FreeType?)
    • Enhance themes
      • Add theme inheritance (make function-like sections with parameters)
      • Position the widgets with a proportional approach
        • Manual process (modern done, classic pending)
        • Add some kind of automatic layout? (grid/table)

Engines

You can find my progress in my Darcs repository: http://darcs.jvprat.com

  • SCI
    • I'm trying to integrate FreeSCI as a ScummVM engine.
  • DGDS (Dynamix Game Development System)
    • This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
    • I have the skeleton of the engine, the resource manager and it can show fonts.
    • I'm looking the
  • TsAGE
    • This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
    • I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.