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WORK IN PROGRESS, HELP NEEDED
If you want to contribute, send us a sample of text you'd write for the new manual, and we will consider adding you an account. You can work on the manual in the Wiki, but if you prefer, supplying us with HTML or TeX sources is fine, too (we will then translate them for the Wiki).

You can have a look at our TODO page for a list of tasks that need to be done.

This page contains control mapping for various platforms.

Caanoo

 Touchscreen:
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Help II Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Y Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Touchscreen 'Tap' Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
 Mouse Emulation:
Buttons Action Notes
Analogue Joystick Move Pointer
B Left Click
X Right Click
 Keyboard Emulation:
Buttons Action Notes
Help I Display in-game menu where supported Save, Load, Quit etc.
Home Escape
Hold (On Power Button) Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Y Space Bar
Right Trigger Return
 Button Combinations:
Buttons Action Notes
Left Trigger + Right Trigger Display the ScummVM Virtual Keyboard Ideal for entering 'Save Game' names or 'Copy Protection' information.
Left Trigger + Help I Display the Global ScummVM Main Menu Return to launcher and setup system options
Left Trigger + Home Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available


GP2X

 Touchscreen: (on F200)
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Left Trigger + Y Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Touchscreen 'Tap' Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
 Mouse Emulation:
Buttons Action Notes
dPad/Joystick Move Pointer
Joystick Click Left Click
B Left Click
X Right Click
 Keyboard Emulation:
Buttons Action Notes
Start (Home on F200) Display in-game menu if supported Save, Load, Quit etc.
Select Escape
Y Space Bar
Right Trigger Return
Volume -/+ Set Volume
 Button Combinations:
Buttons Action Notes
Left Trigger + Volume Set Subtitle Speed In SCUMM games
Left Trigger + Right Trigger Display the ScummVM Virtual Keyboard Ideal for entering 'Save Game' names or 'Copy Protection' information.
Left Trigger + Start (or Home on the F200) Display the Global ScummVM Main Menu Return to launcher and setup system options
Left Trigger + Select Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available
Left Trigger + B Toggle 'Zoom' Cycles the zoom modes - Ideal for high resolution games like Broken Sword/COMI
Joystick Click + X Open "Save" dialog Used in Future_Wars


GP2XWiz

 Touchscreen:
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Left Trigger + Y Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Touchscreen 'Tap' Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
 Mouse Emulation:
Buttons Action Notes
dPad Joystick Move Pointer
B Left Click
X Right Click
 Keyboard Emulation:
Buttons Action Notes
Menu Display in-game menu if supported Save, Load, Quit etc.
Select Escape
Y Space Bar
Right Trigger Return
Volume -/+ Set Volume
 Button Combinations:
Buttons Action Notes
Left Trigger + Right Trigger Display the ScummVM Virtual Keyboard Ideal for entering 'Save Game' names or 'Copy Protection' information.
Left Trigger + Menu Display the Global ScummVM Main Menu Return to launcher and setup system options
Left Trigger + Select Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available


LinuxMoto

 Game Controller Mapping - pkg (A1200, E6, A1600) (motoezx):
Buttons Action
Call key Menu
Hangup key Skip Scene
Camera key Virtual Keyboard
joy(fire) or volume '-' Left Click
volume '+' Right Click
mod+camera key (mod - key beetwin vol'+' & vol'-') Quit
 Game Controller Mapping - mgx, mpkg, pep (E8, EM30, U9, ZN5, Z6, V8, VE66, EM35) (motomagx):
Buttons Action
Left softkey Menu
Hangup key Skip Scene
Right softkey Virtual Keyboard
joy(fire) or volume '-' Left Click
volume '+' Right Click
Clr key Quit


Maemo

 N810 Mapping:
Button Action
Menu Global Main menu
Fullscreen Toggle Fullscreen
Zoom+ Right Click
Zoom- Switch (left) clicking mode
CTRL + Zoom- Virtual Keyboard
Home Remap Keys
 N800 Mapping:
Button Action
Menu Global Main menu
Fullscreen Virtual Keyboard
Zoom+ Right Click
Zoom- Switch (left) clicking mode
Home Remap Keys
 N900 Mapping:
Button Action
CTRL + SHIFT + m Global Main menu
Zoom+ Right Click
Zoom- Switch (left) clicking mode
CTRL + Zoom- Virtual Keyboard


Nintendo 64

 Game Controller Mapping:
Button Action
Left Trigger ESC
Right Trigger Virtual Keyboard
Analog Mouse Movement
D-Pad Slow Mouse Movement
Start F5 / Main menu in some games
Z Mouse Left Button
B Mouse Right Button
A . / Skip dialogues in some games
C buttons Numeric keypad keys


In addition to the gamepad you can use the Nintendo 64 mouse like a normal PC mouse.

Nintendo DS

 Game Controller Mapping - right-handed mode (default):
Button Action
Pad Left Left mouse button mode
Pad Right Right mouse button mode
Pad Right Hover mouse mode
Pad Down Skip dialogue line (for some LucasArts games), Show inventory (for Beneath a Steel Sky), Show active objects (for Simon the Sorcerer)
Start Pause/game menu (works in some games)
Select DS Options
B Skip cutscenes
A Swap main screen and zoomed screen
Y Show/Hide debug console
X Show/Hide on-screen keyboard
L + D-pad or L + Pen Scroll touch screen view
L + B Zoom in
L + A Zoom out
 Game Controller Mapping - left-handed mode:
Button Action
Y Left mouse button mode
A Right mouse button mode
X Hover mouse mode
B Skip dialogue line (for some LucasArts games), Show inventory (for Beneath a Steel Sky), Show active objects (for Simon the Sorcerer)
Start Pause/game menu (works in some games)
Select DS Options
D-pad down Skip cutscenes
D-pad up Swap main screen and zoomed screen
D-pad left Show/Hide debug console
D-pad right Show/Hide on-screen keyboard
LR+ D-pad or R + Pen Scroll touch screen view
R + D-pad down Zoom in
R + D-pad right Zoom out

You can switch between the right-handed and left-handed mode using the DS Options (Select button).

An icon on the top screen will show you which mouse mode you're in.

Left mouse button mode Right mouse button mode Mouse hover mode

In hover mode, there are some additional controls. While holding the pen on the screen, tapping D-pad left or D-pad right (or A/Y in left handed mode) will click the left or right mouse button.

There is an alternative method of control which doesn't require you to change modes with the D-pad. Press 'Select' to bring up the DS options, and choose 'Tap for left click, double tap for right click'. In this mode, you can quickly tap the screen to left click the mouse, and tap twice to right click the mouse.

Some games also have specific controls that are listed in the table below.

 Game Controller Mapping - Game-specific controls:
Button Action
Sam and Max Hit the Road
D-pad right Cycle through cursor modes
Indiana Jones games' Fighting mode (activated in DS Option)
D-pad left Move left
D-pad right Move right
D-pad up Guard up
D-pad down Guard down
Y Guard middle
X Punch high
A Punch middle
B Punch low
Left shoulder Fight towards the left
Right shoulder Fight towards the right
Beneath a Steel Sky
D-pad down Show inventory
Simon the Sorcerer 1/2
D-pad down Show active objects
AGI games
Start Show the menu bar
Bargon Attack
Start Hit F1 when you need to start the game (use the on-screen keyboard for other function keys)


OpenPandora

 Touchscreen:
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Y Toggle Touchscreen 'Tap Mode'. Adjusts the 'on tap' response, it cycles 'Left Click' (Default), 'Right Click', 'Hover' and 'Hover - DPad Click'. 'Hover - DPad Click' is just what is suggests. You can use a press on the DPad to create a left click wherever the stylus is pressing on the screen and hover at all other times.
Left Trigger + Touchscreen 'Tap'. Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
A + Touchscreen 'Tap'. Left Click. Ideal for Left Handed users of the touchscreen when combined with the hover 'Tap Mode'.
B + Touchscreen 'Tap'. Right Click. Ideal for Left Handed users of the touchscreen when combined with the hover 'Tap Mode'.
 Mouse Emulation: (Default Nub Settings)
Buttons Action Notes
Left Nub Move Pointer.
Right Nub moved Left Left Click.
Right Nub moved Right Right Click.
 Keyboard/Buttons:

Wherever possible the keyboard layout has been kept the same as the desktop versions of ScummVM.
Only OpenPandora specific button layouts are shown below. Normal keys should behave as you expect.

Buttons Action Notes
dPad Cursor Keys. Ideal for AGI games.
X Display the Global ScummVM Main Menu in supported engines. Return to launcher, setup system options and save/load.
 Button Combinations:
Buttons Action Notes
Start/Ctrl + Q Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your OpenPandora you can loose save games.


PlayStation 2

TODO

Symbian

TODO

Wii / GameCube

 Wiimote:
Button Action
IR Mouse movement
A Left mouse button
B Right mouse button
Minus Escape
Plus "." (Skip current line of text)
2 Enter
1 Port specific options dialog
Home F5 (ScummVM menu)
DPad up Shift (Mass-add for the launcher, combined with home: GMM)
DPad down Virtual keyboard
DPad right Predictive dialog (only in AGI games)
 Gamecube pad:
Button Action
Analog stick Mouse movement
A Left mouse button
B Right mouse button
X Escape
Y "." (Skip current line of text)
Z Enter
R Port specific options dialog
Start F5 (ScummVM menu)
DPad up Shift (Mass-add for the launcher, combined with start: GMM)
DPad down Virtual keyboard
DPad right Predictive dialog (only in AGI games)


Windows CE

See Windows CE controls

TODO: move the content to this page