Difference between revisions of "User talk:David corrales"

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* '''backends/plugins/posix/posix-provider.cpp'''
* '''backends/plugins/posix/posix-provider.cpp'''
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly).
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path().


* '''backends/plugins/sdl/sdl-provider.cpp'''
* '''backends/plugins/sdl/sdl-provider.cpp'''
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly).
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path().


* '''backends/plugins/win32/win32-provider.cpp'''
* '''backends/plugins/win32/win32-provider.cpp'''
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly).
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path().


* '''backends/plugins/dc/dc-provider.cpp'''
* '''backends/plugins/dc/dc-provider.cpp'''
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly).
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path().


* '''backends/platform/wince/CELauncherDialog.h'''
* '''backends/platform/wince/CELauncherDialog.h'''
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* '''gui/options.cpp'''
* '''gui/options.cpp'''
1) handleCommand(...): create FSNodes, path().
1) handleCommand(...): create FSNodes, path(). There's a TODO here about the dir being writable.


* '''gui/launcher.cpp'''
* '''gui/launcher.cpp'''
1) handleCommand(...): create FSNodes, path().
1) handleCommand(...): create FSNodes, path(). There's a TODO here about checking that the game is in the given directory.


2) addGame(): listDir(kListAll), path().
2) addGame(): listDir(kListAll), path().