Difference between revisions of "Voyeur"

Jump to navigation Jump to search
285 bytes added ,  21:59, 16 January 2015
correcting release date
(Voyeur Pull Request merged (UTC time anyway))
(correcting release date)
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
name=Voyeur|
name=Voyeur|
image=|
image=|
release=1994|
release=1993|
alternateNames=|
alternateNames=|
developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]|
developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]|
Line 9: Line 9:
platforms=DOS|
platforms=DOS|
resolution=320x200, 256 colors|
resolution=320x200, 256 colors|
engineDeveloper=[[User:dreammaster|dreammaster]]|
engineDeveloper=[[User:dreammaster|dreammaster]], [[User:strangerke|strangerke]]|
dateAdded=February 17, 2014|
dateAdded=February 17, 2014|
support=Not supported|
support=Since ScummVM 1.7.0|
purchase=No|
purchase=No|
}}
}}
Line 22: Line 22:


==TODO==
==TODO==
* The very first logo animation is handled by a completely separate dedicated executable, logo8.exe. At the moment we haven't gotten around to disassembling it, particularly since it doesn't have debug information like the main game executable did.
* The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
* The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
* The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.
* The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.
Line 31: Line 32:


[[Category:Engines]]
[[Category:Engines]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]
[[Category:Voyeur Games]]
[[Category:Voyeur Games]]
8,012

edits

Navigation menu