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Difference between revisions of "Windows CE"

606 bytes added ,  18:31, 23 January 2008
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== FAQ ==
== FAQ ==
* How do I show/hide the toolbar (Pocket PC)?
;''How do I show/hide the toolbar (with Pocket PC)?''
: Double tap at the top of the screen.
:Double tap at the top of the screen, twice. You may also assign a button on your device using the '''Key Mapping''' utility.
* Is there a virtual keyboard around?
 
: Yes, it can be accessed by double tapping near the top of the screen (Pocket PC) or by using the ''Keyboard'' action (Smartphones).
;''Is there a virtual keyboard around?''
* Hey, the game is stuck and I cannot quit without rebooting.
:Yes, it can be accessed by double tapping near the top of the screen (Pocket PC) or by assigning the ''Keyboard'' action to a button (Smartphones).
: Bind and use the ''Quit'' action to cleanly exit ScummVM.
 
* How do I do all those cool actions you talk about in the readme?
;''Hey, the game is stuck and I cannot quit without rebooting.''
: Bring up the ''Bind Keys'' dialog once you launch a game either by clicking the key icon in the toolbar (Pocket PC) or by pressing the associated key (Smartphones) and bind away actions to device keys of your choice.
:Bind and use the ''Quit'' action to cleanly exit ScummVM.
* What are the default key bindings?
 
: Check out the port's readme (that is, the README-WinCE.txt file).
;''How do I do all those cool actions you talk about in the readme?''
* I cannot see the bottom part of the load/save dialog on Pocket PC because the toolbar is obscuring it.
:Bring up the '''Key Mapping''' dialog once you launch a game either by clicking the key icon in the toolbar (Pocket PC) or by pressing the associated key (Smartphones) and bind actions to device keys of your choice.
: Double tap at the top of the screen to hide the toolbar.
 
* How do I get full screen display on VGA or larger screen devices?
;''What are the default key bindings?''
: Use a magnifying scaler (2x) from the game or global options menu. If your screen is larger than the resulting resolution, the ScummVM output will be centered in the display.
:Check out the port's readme (that is, the README-WinCE.txt file).
* What are the pointer zones mentioned in the readme for Smartphones?
 
: Playing with a simulated mouse cursor is awkward, especially when the cursor has to be moved constantly in different areas of the screen. One more or less common action in adventures is: a) Point to an object in the playfield, b) Point and click onto a verb at the bottom of the screen, c) Point and click to an object in the inventory at another part of the screen (f.ex. USE chewing gum WITH stick). The zoning function 'remembers' the position of 3 virtual cursors which you can toggle through with the zone action. Ideally, one of those should be positioned inside the playfield, another to the verb are and one more to the inventory area. Then, performing the previously mentioned routine should be easier: just press the zone action to warp the mouse to the next location.
;''I cannot see the bottom part of the load/save dialog on Pocket PC because the toolbar is obscuring it.''
* Will ScummVM work for my device?
:Double tap at the top of the screen to hide the toolbar.
: If it has an ARM based processor and it is a Windows CE or Windows Mobile device, chances are that the port will run fine. Note that several vendors (including Intel, Samsung etc) use ARM processor cores for main CPUs inside their System On Chip ICs which are used in Windows CE devices, so your ''$brand_name'' device may be ARM based.
 
* Look, I have another question: ....
;''How do I get full screen display on VGA or larger screen devices?''
: '''Always''' read the port's Readme file. Have a look at the generic ScummVM Readme file too. Then, come to the forums. :-)
:Use a magnifying scaler (2x) from the game or global options menu. If your screen is larger than the resulting resolution, the ScummVM output will be centered in the display.
 
;''What are the pointer zones mentioned in the Readme for Smartphones?''
:Playing with a simulated mouse cursor is awkward, especially when the cursor has to be moved constantly in different areas of the screen. The most common action in adventure games is to combine two or more items, where you basically have to:
:#Point to an object in the playfield
:#Point and click onto a verb at the bottom of the screen
:#Point and click to an object in the inventory at another part of the screen (e.g. USE chewing gum WITH stick).
 
:The zoning function 'remembers' the position of three virtual cursors which you can toggle through with the zone action. Ideally, one of those should be positioned inside the playfield, another to where the verbs are and one more to the inventory area. Then, performing the previously mentioned routine should be easier: Just press the zone action to warp the mouse to the next location.
 
;''Will ScummVM work for my device?''
:Short answer: If it has an ARM based processor and it is a Windows CE or Windows Mobile device, chances are that the port will run fine.
:Long answer: Several vendors (including Intel, Samsung, etc) use ARM processor cores for main CPUs inside their [http://en.wikipedia.org/wiki/System_on_a_chip System On Chip] integrated circuits, so check the specifications of your device to see if it is supported. Note that many devices can specify using a different processor, such as [http://en.wikipedia.org/wiki/OMAP OMAP], but most of these are ARM based and should work.
 
;''Look, I have another question [...]''
:''Always'' read the port's Readme file, which can be found in the ZIP-package you've downloaded. You should also have a look at the generic ScummVM Readme file before asking questions. If you haven't found an answer for your questions in any of these documents, please visit our forum and ask nicely.


== Appendix A: Jubanka's "A Brief History of PocketScumm" :-) ==
== Appendix A: Jubanka's "A Brief History of PocketScumm" :-) ==
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