Difference between revisions of "Winnie the Pooh in the Hundred Acre Wood"

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{{GameDescription|
{{GameDescription|
name=Winnie the Pooh in the Hundred Acre Wood|
name=Winnie the Pooh in the Hundred Acre Wood|
        image=http://www.scummvm.org/data/screenshots/sierra/winnie/winnie_dos_en_1_2.jpg|
image=https://www.scummvm.org/data/screenshots/agi/winnie/winnie_dos_en_1_2.jpg|
release=1984|
release=1984|
alternateNames=Winnie the Pooh|
alternateNames=Winnie the Pooh|
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*Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location.
*Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location.
==External links==
==External links==
*[http://www.mobygames.com/game/winnie-the-pooh-in-the-hundred-acre-wood MobyGames article on Winnie the Pooh in the Hundred Acre Wood]
*[https://www.mobygames.com/game/7274/winnie-the-pooh-in-the-hundred-acre-wood/ MobyGames article on Winnie the Pooh in the Hundred Acre Wood]
*[http://www.scummvm.org/screenshots.php?cat1=3&cat2=11 Screenshots]
*[https://www.scummvm.org/screenshots/sierra/disney/ Screenshots (Disney's AGI Series)]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:AGI Games]]
[[Category:AGI Games]]

Latest revision as of 05:23, 28 June 2023

Winnie the Pooh in the Hundred Acre Wood
winnie_dos_en_1_2.jpg
First release 1984
Also known as Winnie the Pooh
Developed by Sierra
Published by Walt Disney Computer
Software, Inc.
Distributed by (unknown)
Platforms Amiga, Apple II, Atari ST,
Commodore C64, MS-DOS
Resolution (unknown)
Engine AGI
Support Since ScummVM 0.11.0
Available for
Purchase
No

Winnie the Pooh in the Hundred Acre Wood was a graphic adventure computer game released by Sierra and programmed by Al Lowe. The plot involves finding items in the hundred acre wood and returning them to their rightful owner after a strong wind blew them away.

Installation

Required data files

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Save games

It is possible to import saved games from the original interpreter of the game into ScummVM.

Controls

There is extensive mouse support for the game under ScummVM, even though there wasn't any mouse support in the original game.

  • Select menu items using the mouse
  • Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location.

External links