Difference between revisions of "Wintermute/Controls"

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6,498 bytes added ,  23:20, 10 October 2020
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|- style="background:lightblue"
|- style="background:lightblue"
| In game || Tab || Open inventory || Alias || MOUSE_MIDDLE / JOY_Y
| In game || Tab || Open inventory || Alias || MOUSE_MIDDLE / JOY_Y
|}
=== [[Red Comrades 0.2: Operation F.]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key (menu is also accessible with "O" key)
|- style="background:lightblue"
| In game || I || Open inventory || Alias || MOUSE_MIDDLE / JOY_UP
|- style="background:lightblue"
| In game || M / TAB / F1 || Open map || Alias || JOY_DOWN
|- style="background:lightblue"
| In game || L / 1 || Look At action || Alias || N/A
|- style="background:lightblue"
| In game || W / 2 || Walk action || Alias || N/A
|- style="background:lightblue"
| In game || G / 3 || Pick Up action || Alias || N/A
|- style="background:lightblue"
| In game || U / 4 || Use action || Alias || N/A
|- style="background:lightblue"
| In game || T / 5 || Talk action || Alias || N/A
|- style="background:lightblue"
| In game || C / 6 || Use Chapayev action || Alias || N/A
|- style="background:grey"
| In game || A || (Only in demo 2015) Warps to "data\scenes\animtest\animtest.scene" (which is a misprint, data.dcp does not have "data\" path prefix) || Disabled, need Game.DebugMode == true ||
|- style="background:grey"
| In game || Q || (Only in demo 2015) Set internal quest counter to 60 (unlocking banya talk with Anka) || Disabled, need Game.DebugMode == true ||
|- style="background:grey"
| In game || Backspace || (Only in demo 2015) Prints some debug data || Disabled, need Game.DebugMode == true ||
|}
|}


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|}
|}


=== [[Pole Chudes]] ===
=== J.U.L.I.A. ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
Line 1,507: Line 1,537:
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:green"
|- style="background:green"
| In game || Text input || Input guessed word || Must have || Virtual keyboard
| In game || Text input || Password puzzle || Must have || Virtual keyboard
|- style="background:gold"
|- style="background:lightgreen"
| In game || F1 || Spin wheel slower || Secret || MOUSE_WHEEL_UP / JOY_UP
| In game || F12 || Skip dialogue (in GreenLight demo) || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:gold"
| In game || F2 || Spin wheel faster || Secret || MOUSE_WHEEL_DOWN / JOY_DOWN
|}
|}


=== [[Rhiannon: Curse of the Four Branches]] ===
=== J.U.L.I.A.: Among the Stars ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
|- style="background:white"
| Anytime || Standard controls
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:green"
|- style="background:green"
| In game || Text input || Password puzzle || Must have || Virtual keyboard
| In game || Text input || Password puzzle || Must have || Virtual keyboard
|- style="background:lightgreen"
|- style="background:pink"
| In game || Space || Skip (cutscene) || Nice to have || MOUSE_MIDDLE / JOY_Y
| In game || F11 || Cancel waiting || Debug || Virtual keyboard
|- style="background:lightblue"
| In game || Backspace || Cancel input || Alias || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
| In game || Left || Move mobot left || Alias || JOY_LEFT
|- style="background:lightblue"
| In game || Right || Move mobot right || Alias || JOY_RIGHT
|- style="background:lightblue"
| In game || Down || Move mobot down || Alias || JOY_DOWN
|- style="background:lightblue"
| In game || Up || Move mobot up || Alias || JOY_UP
|}
|}


= 2.5D games =
=== [[Pole Chudes]] ===
 
== 2.5D games without required text input ==
 
=== Informer Alavi - Murder of Miss Rojan ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
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|- style="background:white"
|- style="background:white"
| Anytime || Standard controls without F1 key
| Anytime || Standard controls without F1 key
|}
|- style="background:lightgreen"
 
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
=== On the Tracks of Dinosaurs ===
|- style="background:green"
| In game || Text input || Input guessed word || Must have || Virtual keyboard
|- style="background:gold"
| In game || F1 || Spin wheel slower || Secret || MOUSE_WHEEL_UP / JOY_UP
|- style="background:gold"
| In game || F2 || Spin wheel faster || Secret || MOUSE_WHEEL_DOWN / JOY_DOWN
|}
 
=== [[Rhiannon: Curse of the Four Branches]] ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
|- style="background:white"
| Anytime || Standard controls without F1 key
| Anytime || Standard controls
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:green"
| In game || Text input || Password puzzle || Must have || Virtual keyboard
|- style="background:lightgreen"
|- style="background:lightgreen"
| In game || X || Show hint icons on exits || Nice to have || MOUSE_MIDDLE / JOY_Y
| In game || Space || Skip (cutscene) || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
| In game || I || Open inventory || Alias || JOY_UP
|- style="background:lightblue"
| In game || M || Open map || Alias || JOY_DOWN
|}
|}


=== The Lost Crown - A Ghost-Hunting Adventure ===
= 2.5D games =
 
== 2.5D games without required text input ==
 
=== Informer Alavi - Murder of Miss Rojan ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
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|- style="background:white"
|- style="background:white"
| Anytime || Standard controls without F1 key
| Anytime || Standard controls without F1 key
|- style="background:gold"
| In game || F1 || Warp to Darklingroom_end scene || Secret || Virtual keyboard
|- style="background:pink"
| In game || F3 || Take screenshot || Debug || Virtual keyboard
|}
|}


== 2.5D games with text input required for user name / saved game description only ==
=== On the Tracks of Dinosaurs ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
| In game || X || Show hint icons on exits || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
| In game || I || Open inventory || Alias || JOY_UP
|- style="background:lightblue"
| In game || M || Open map || Alias || JOY_DOWN
|}


=== Art of Murder: FBI Confidential ===
=== The Lost Crown - A Ghost-Hunting Adventure ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
Line 1,574: Line 1,628:
|- style="background:white"
|- style="background:white"
| Anytime || Standard controls without F1 key
| Anytime || Standard controls without F1 key
|- style="background:gold"
| In game || F1 || Warp to Darklingroom_end scene || Secret || Virtual keyboard
|- style="background:pink"
| In game || F3 || Take screenshot || Debug || Virtual keyboard
|}
=== Way of Love: Sub Zero ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls
|- style="background:lightgreen"
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
| In game || Space || Show hint icons || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:lightgreen"
| In game || F10 || Use default menu || Nice to have || MOUSE_WHEEL_DOWN
|- style="background:lightgreen"
| In game || F11 || Use alternative menu || Nice to have || MOUSE_WHEEL_UP
|- style="background:grey"
| In game || Home || Warp to debug room || Does not work, there is no scenes\debugroom\debugroom.scene || N/A
|}
 
== 2.5D games with text input required for user name / saved game description only ==
 
=== Art of Murder: FBI Confidential ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:grey"
|- style="background:grey"
| In game || F1 || Show scene geometry || Disabled, need debg == True ||
| In game || F1 || Show scene geometry || Disabled, need debg == True ||
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|}
|}


=== Wintermute 3D Characters Technology Demo ===
=== Stroke of Fate dilogy ===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
|- style="background:silver"
|- style="background:silver"
Line 1,815: Line 1,899:
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Up || Walk forward || Alias || JOY_UP
| In game || Mouse wheel up || Camera zoom out || Alias || PAGEUP / JOY_UP
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Down || Walk backward || Alias || JOY_DOWN
| In game || Mouse wheel down || Camera zoom in || Alias || PAGEDOWN / JOY_DOWN
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Left || Turn left || Alias || JOY_LEFT
| In game || M / Shift+M || Open map || Alias || JOY_LEFT
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Right || Turn right || Alias || JOY_RIGHT
| In game || N / Shift+N || Open notes || Alias || JOY_RIGHT
|- style="background:pink"
| In game || Shift+C || Force drawing cursor || Debug || N/A
|- style="background:pink"
|- style="background:pink"
| In game || F1 || Toggle scene geometry || Debug || MOUSE_MIDDLE / JOY_Y
| In game || Shift+F || Warp to mouse cursor || Debug || N/A
|}
|- style="background:grey"
 
| In game || Up || Walk forward || Disabled, if(0) || N/A
=== Zbang! The Game ===
|- style="background:grey"
{| border="1" cellpadding="2"
| In game || Down || Walk backward || Disabled, if(0) || N/A
|- style="background:silver"
|- style="background:grey"
! Context || Original controls !! Action !! Comment !! Alternative input
| In game || Left || Turn left || Disabled, if(0) || N/A
|- style="background:white"
|- style="background:grey"
| Anytime || Standard controls without Right click
| In game || Right || Turn right || Disabled, if(0) || N/A
|- style="background:lightgreen"
|- style="background:grey"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
| In game || Up || Move up || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:white"
|- style="background:grey"
| In game || Right click || Select next cursor action || Standard || JOY_B
| In game || Down || Move down || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:lightgreen"
|- style="background:grey"
| In game || [ / Mouse wheel down || Select previous cursor action || Nice to have || N/A
| In game || Left || Move left || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:lightgreen"
|- style="background:grey"
| In game || ] / Mouse wheel up || Select next cursor action || Nice to have || JOY_B
| In game || Right || Move right || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || Q / F2 || Move higher || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || A / NumPad 1 || Move lower || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || Insert || Turn left || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || <Keycode 61?!> || Turn right || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || B / NumPad 2 || Add everything to blog in SoF1, Disable random node in SoF2 || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || D / NumPad 4 || Change shadow type || Disabled, if(DEBUG or DEMO) || N/A
|- style="background:grey"
| In game || G / NumPad 7 || Free actors list || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || I / NumPad 9 || Test animation and render || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || R / F3 || Switch language || Disabled, if(DEMO) || N/A
|- style="background:grey"
| In game || S / F4 || Trace actor position || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || T / F5 || Toggle camera || Disabled, if(DEBUG or DEMO) || N/A
|- style="background:grey"
| In game || P / Shift+P || Toggle eyepatch model || Disabled, if(DEBUG) || N/A
|- style="background:grey"
| In game || 0 || Change model: "hide" / "crouch" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 1 || Change model: default, PIXEL_STEP /= 2 || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 2 || Change model: "sit", PIXEL_STEP *= 2 || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 3 || Change model: "heil" / "zieg" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 4 || Toggle active || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 5 || Change model: "action" / "knock" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 6 || Change model: "give" / "hit" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 6 || Change model: "give" / "hit" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 7 || Change model: "shidle" / "shout" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 8 || Change model: "take" / "grab" || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || 9 || Change model: other || Disabled, if(DEMO or DEBUG) || N/A
|- style="background:grey"
| In game || Space || Toggle scene geometry || Disabled, if(DEMO or DEBUG) || N/A
|}
 
=== Wintermute 3D Characters Technology Demo ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
|- style="background:lightgreen"
| In game || . || Skip talking & walking || Nice to have || JOY_DOWN
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:lightgreen"
| In game || Tab || Point mouse to the door (works only in first scene in Demo) || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Left || Turn left || Alias || JOY_LEFT
| In game || Up || Walk forward || Alias || JOY_UP
|- style="background:lightblue"
| In game || Down || Walk backward || Alias || JOY_DOWN
|- style="background:lightblue"
| In game || Left || Turn left || Alias || JOY_LEFT
|- style="background:lightblue"
| In game || Right || Turn right || Alias || JOY_RIGHT
|- style="background:pink"
| In game || F1 || Toggle scene geometry || Debug || MOUSE_MIDDLE / JOY_Y
|}
 
=== Zbang! The Game ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without Right click
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:white"
| In game || Right click || Select next cursor action || Standard || JOY_B
|- style="background:lightgreen"
| In game || [ / Mouse wheel down || Select previous cursor action || Nice to have || N/A
|- style="background:lightgreen"
| In game || ] / Mouse wheel up || Select next cursor action || Nice to have || JOY_B
|- style="background:lightgreen"
| In game || . || Skip talking & walking || Nice to have || JOY_DOWN
|- style="background:lightgreen"
| In game || Tab || Point mouse to the door (works only in first scene in Demo) || Nice to have || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
| In game || Left || Turn left || Alias || JOY_LEFT
|- style="background:lightblue"
|- style="background:lightblue"
| In game || Right || Turn right || Alias || JOY_RIGHT
| In game || Right || Turn right || Alias || JOY_RIGHT
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|- style="background:gold"
|- style="background:gold"
| In game || Shift+Right || Turn right fast || Secret, type "directwalk true" in console to unlock || N/A
| In game || Shift+Right || Turn right fast || Secret, type "directwalk true" in console to unlock || N/A
|}
=== J.U.L.I.A. ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:green"
| In game || Text input || Password puzzle || Must have || Virtual keyboard
|- style="background:lightgreen"
| In game || F12 || Skip dialogue (in GreenLight demo) || Nice to have || MOUSE_MIDDLE / JOY_Y
|}
=== J.U.L.I.A.: Among the Stars ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:lightgreen"
| Save menu || Text input || Name / description input || Nice to have || Virtual keyboard
|- style="background:green"
| In game || Text input || Password puzzle || Must have || Virtual keyboard
|- style="background:pink"
| In game || F11 || Cancel waiting || Debug || Virtual keyboard
|- style="background:lightblue"
| In game || Backspace || Cancel input || Alias || MOUSE_MIDDLE / JOY_Y
|- style="background:lightblue"
| In game || Left || Move mobot left || Alias || JOY_LEFT
|- style="background:lightblue"
| In game || Right || Move mobot right || Alias || JOY_RIGHT
|- style="background:lightblue"
| In game || Down || Move mobot down || Alias || JOY_DOWN
|- style="background:lightblue"
| In game || Up || Move mobot up || Alias || JOY_UP
|}
|}
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