Difference between revisions of "Wintermute/Plugins"

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This page lists known plugins for most [[Wintermute/Games|Wintermute games]].
This page lists known plugins for [[Wintermute/Games|Wintermute games]].


Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
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GetSupportedClasses() exports one class: '''SteamAPI'''.
GetSupportedClasses() exports one class: '''SteamAPI'''.
TODO: '''reimplement this for ScummVM'''.


== 2D games ==
== 2D games ==
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Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")
=== [[J.U.L.I.A.: Among the Stars]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
=== [[J.U.L.I.A.: Untold]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)


== 2.5D games ==
== 2.5D games ==
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Required method: '''SetAchievement''' (to set 34 achievements, see https://steamdb.info/app/291710/stats/)
Required method: '''SetAchievement''' (to set 34 achievements, see https://steamdb.info/app/291710/stats/)
= GOG Galaxy plugin =
== julia.exe ==
This object is actually hardcoded into WME Lite fork of J.U.L.I.A. games. It allows those games to access GOG Galaxy API. Currently it provides functions for manipulating achievements.
Class name is: '''WMEGalaxyAPI'''.
== 2D games ==
=== [[J.U.L.I.A.: Among the Stars]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
Required method: '''InitGalaxy''' (to set game id and key)
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
=== [[J.U.L.I.A.: Untold]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
Required method: '''InitGalaxy''' (to set game id and key)
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)


= 3f interactive statistics plugin =
= 3f interactive statistics plugin =
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There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of [[Reversion: The Escape]], later is used in Steam releases of Reversion series and provides extended constructor.
There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of [[Reversion: The Escape]], later is used in Steam releases of Reversion series and provides extended constructor.
TODO: '''reimplement this for ScummVM'''.


== 2D games ==
== 2D games ==
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Required method: '''SetRepeat()''' (known option is SetRepeat(0))
Required method: '''SetRepeat()''' (known option is SetRepeat(0))


= Displacement plugin =
= CLI helper plugin =
== wme_commandlinehelper.dll ==
Commandline helper plugin by [[Corbomite Games]]. This plugin is used to access argv[] parameters.
 
GetSupportedClasses() exports one class: '''CommandLineHelper'''
 
Current reimplementation returns "Pizza.exe DEMO" argv[] line.
 
== 2.5D games ==
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ===
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.
 
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.
 
Required property: '''Parameters''' (passed to String(), then Split(" ") is called)
 
Currently DEMO is returned, since only game demo is in detection tables.
 
= [TODO] Bink Video plugin =
== wme_vlink.dll ==
Bink Video plugin by [[TML Studios]]. This plugin is used to play *.bik cutscene videofiles.
 
GetSupportedClasses() exports one class: '''CommandLineHelper'''
 
TODO: '''reimplement this for ScummVM''', using /video/ implementation of Bink Video.
 
== 2.5D games ==
=== Sunrise: The game ===
Sunrise: The game plays lots of cutscenes videos using a plugin.
 
Constructor call: '''new BinkVideo(Game.Direct3DDevice)'''
 
Required method: '''SetVolume()''' (known values are 80 and 87)
 
Required method: '''Play()''' (parameter is video path, e.g. "video\M11\Video341.bik")
 
= [TODO] Black & White render plugin =
== wme_blackandwhite.dll ==
Black & White render plugin by [[SPline]]. This plugin is switch render to Black & White or Sepia modes.
 
GetSupportedClasses() exports one class: '''BlackAndWhite'''
 
TODO: '''reimplement this for ScummVM'''.
 
== 2.5D games ==
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows render switching.
 
Constructor call: '''new BlackAndWhite()'''
 
Required method: '''Start()'''
 
Required method: '''SetNormalRender()'''
 
Required property: '''SepiaAvailable''' - boolean
 
Required property: '''BlackAndWhiteAvailable''' - boolean
 
Required property: '''WeightedSepiaAvailable''' - boolean
 
Required property: '''WeightedBlackAndWhiteAvailable''' - boolean
 
Required property: '''Weight''' - float
 
Required method: '''SetSepia()'''
 
Required method: '''SetBlackAndWhite()'''
 
Required method: '''SetWeightedSepia()'''
 
Required method: '''SetWeightedBlackAndWhite()'''
 
= [TODO] Shadow manager plugin =
== wme_shadows.dll ==
Shadow manager plugin by [[SPline]].
 
GetSupportedClasses() exports one class: '''ShadowManager'''
 
TODO: '''reimplement this for ScummVM'''.
 
== 2.5D games ==
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows shadow management.
 
Constructor call: '''new ShadowManager()'''
 
Required method: '''Run()'''
 
Required method: '''Stop()'''
 
Required property: '''UseSmartShadows''' - integer, e.g. 1
 
Required property: '''MinShadow''' - float, e.g. 0.1
 
Required property: '''MaxShadow''' - float, e.g. 0.25
 
Required method: '''EnableLight(lightName)'''
 
Required method: '''DisableLight(lightName)'''
 
Required method: '''AddActor(actor)'''
 
Required method: '''RemoveAllActors()'''
 
Required method: '''RemoveActor(actorName)''' - seems to be never used
 
Required method: '''GetNumLights()''' - seems to be never used
 
Required method: '''GetLightInfo(index)''' - seems to be never used
 
Required method: '''SetDefaultLightPos(x, y, z)''' - seems to be never used
 
= [TODO] Displacement plugin =
== wme_displacement.dll ==
== wme_displacement.dll ==
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.
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Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene)
Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene)


= CLI helper plugin =
= [TODO?] Unused plugins & DLLs =
== wme_commandlinehelper.dll ==
Commandline helper plugin by [[Corbomite Games]]. This plugin is used to access argv[] parameters.
 
GetSupportedClasses() exports one class: '''CommandLineHelper'''
 
Required property: '''Parameters''' (passed to String(), then Split(" ") is called )
 
TODO: '''reimplement this for ResidualVM''', binding it to ConfMan.
 
== 2.5D games ==
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ===
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.
 
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.
 
= Unused plugins =
== Standard plugins ==
== Standard plugins ==
Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.
Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.
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