Difference between revisions of "Zork I: The Great Underground Empire"

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m (Text replacement - "Frotz" to "ZCode")
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platforms=Amiga, Amstrad CPC, Amstrad PCW<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />Commodore 128, DOS, Macintosh,<br />PC-8000, PC-98, PC Booter, PlayStation,<br />Tatung Einstein, TRS-80, TRS-80 CoCo,<br />Saturn|
platforms=Amiga, Amstrad CPC, Amstrad PCW<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />Commodore 128, DOS, Macintosh,<br />PC-8000, PC-98, PC Booter, PlayStation,<br />Tatung Einstein, TRS-80, TRS-80 CoCo,<br />Saturn|
engine=[[Glk/ZCode|ZCode]], [[Glk/Hugo|Hugo]]|
engine=[[Glk/ZCode|ZCode]], [[Glk/Hugo|Hugo]]|
support=Not yet.|
support=Since ScummVM 2.2.0|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
'''Zork I: The Great Underground Empire''' is a text adventure by [[Infocom]], and is the first game in the [[Zork series]].
'''''Zork I: The Great Underground Empire''''' is a text adventure by [[Infocom]], and is the first game in the [[Zork series|''Zork'' series]].


Zork I is the first third of the original Zork which was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed [[Infocom]], it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.
''Zork I'' is the first third of the original ''[[Zork]]'' mainframe game.


Zork I was later released for the Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.
==Original mainframe game==
''Zork'' was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers. The game was developed between 1977 and 1978 and was shared on the ARPANET, the precursor of the interne).


It was created by MIT university students [[Dave Lebling]], [[Bruce Daniels]], [[Marc Blank]], and [[Tim Anderson]].
==Versions==
At [[Infocom]], Mark Blank and [[Joel Berez]] developed [[Glk/ZCode|ZIL]], the Zork Implementation Language, in order to easily port ''Zork'' to multiple platforms. ''Zork'' was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.
In 1996, ''Zork I'' was released for the Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.
In 1999, ''Zork I'' was converted to [[Glk/Hugo|Hugo]] by [[John Menichelli]] and was updated to Hugo 2.5 by [[Kent Tessman]].


== External links ==
== External links ==
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[[Category:Hugo Interactive Fiction Games]]
[[Category:Hugo Interactive Fiction Games]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]
[[Category:Z-machine Games]]
[[Category:Z-machine Games]]

Revision as of 01:12, 23 July 2021

Zork I:
The Great Underground Empire
No Screenshot Available
First release 1980
Also known as Zork: The Great Underground Empire -
Part I
Developed by Infocom
Published by Activision, Personal Software
Distributed by Activision, Personal Software
Platforms Amiga, Amstrad CPC, Amstrad PCW
Apple II, Atari 8-bit, Atari ST,
Commodore 16, Plus/4, Commodore 64,
Commodore 128, DOS, Macintosh,
PC-8000, PC-98, PC Booter, PlayStation,
Tatung Einstein, TRS-80, TRS-80 CoCo,
Saturn
Resolution (unknown)
Engine ZCode, Hugo
Support Since ScummVM 2.2.0
Available for
Purchase
Yes

Zork I: The Great Underground Empire is a text adventure by Infocom, and is the first game in the Zork series.

Zork I is the first third of the original Zork mainframe game.

Original mainframe game

Zork was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers. The game was developed between 1977 and 1978 and was shared on the ARPANET, the precursor of the interne).

It was created by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson.

Versions

At Infocom, Mark Blank and Joel Berez developed ZIL, the Zork Implementation Language, in order to easily port Zork to multiple platforms. Zork was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.

In 1996, Zork I was released for the Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.

In 1999, Zork I was converted to Hugo by John Menichelli and was updated to Hugo 2.5 by Kent Tessman.

External links