Difference between revisions of "Glossary"
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Eriktorbjorn (talk | contribs) (Added some details about iMUSE) |
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; BASS : Beneath a Steel Sky, an adventure game | ; BASS : Beneath a Steel Sky, an adventure game | ||
; BS : Broken Sword, serie of adventure games developed by Revolution Software | ; BS : Broken Sword, serie of adventure games developed by Revolution Software | ||
; COMI : Curse of Monkey Island, the third | ; COMI : Curse of Monkey Island, the third installment of the famous Monkey Island series | ||
; FM-TOWNS : | ; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman] | ||
; FOA : Fate of Atlantis, also knows as Indiana Jones 4 | ; FOA : Fate of Atlantis, also knows as Indiana Jones 4 | ||
; FOTAQ : Flight of the Amazon Queen, an adventure game | ; FOTAQ : Flight of the Amazon Queen, an adventure game | ||
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; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]] | ; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]] | ||
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. | ; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. | ||
; INSANE : | ; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes. | ||
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]] | ; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]] | ||
; MT-32 : TODO | ; MT-32 : TODO | ||
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."] | ; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."] | ||
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine | ; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure. | ||
; SMUSH : TODO | ; SMUSH : TODO | ||
; SPUTM : | ; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles. |
Revision as of 11:27, 12 June 2005
- BASS
- Beneath a Steel Sky, an adventure game
- BS
- Broken Sword, serie of adventure games developed by Revolution Software
- COMI
- Curse of Monkey Island, the third installment of the famous Monkey Island series
- FM-TOWNS
- The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman
- FOA
- Fate of Atlantis, also knows as Indiana Jones 4
- FOTAQ
- Flight of the Amazon Queen, an adventure game
- HE
- Humongous Entertainment
- IHNM
- I Have No Mouth and I Must Scream, a game based on the SAGA engine
- iMUSE
- Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
- INSANE
- INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
- ITE
- Inherit the Earth, a game based on the SAGA engine
- MT-32
- TODO
- SAGA
- Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by "The Wyrmkeep Entertainment Co."
- SCUMM
- Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
- SMUSH
- TODO
- SPUTM
- SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.