Difference between revisions of "OpenTasks/Engine/Wintermute"
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{{ | {{Infobox_ClosedTasks| | ||
taskname=Integrate Wintermute Engine (2D only)| | taskname=Integrate Wintermute Engine (2D only)| | ||
gsocworkload=100%| | gsocworkload=100%| | ||
techcontact=[[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]| | techcontact=[[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]| | ||
subsystem=Engine| | subsystem=Engine| | ||
taskstatus=GSoC 2012 ([[User:somaen|somaen]]), Done and Merged | |||
}} | }} | ||
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===Background:=== | ===Background:=== | ||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D games with a sub-set of available features, and runs on Windows, iOS and MacOS. | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a sub-set of available features, and runs on Windows, iOS and MacOS. | ||
After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine (2D) into ScummVM. This will be based on WME Lite sources, available on [http://code.google.com/p/wmelite Google Code]. | After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine (2D) into ScummVM. This will be based on WME Lite sources, available on [http://code.google.com/p/wmelite Google Code]. | ||
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* Integrate WME Lite sources in ScummVM | * Integrate WME Lite sources in ScummVM | ||
* | * Make use of ScummVM subsystems for graphics, audio, input, ... | ||
* | * Rework code to follow our portability guidelines | ||
* Add support for WME 2D | * Add and test support for a number of WME 2D and 1rst Person games, taking into account WME Lite limitations (see list [http://res.dead-code.org/doku.php/wmelite:start#unsupported_and_changed_features here]). | ||
If there's enough time, the following tasks may be covered too: | If there's enough time, the following tasks may be covered too: | ||
* Add video support to WME Engine | * Add video support to WME Engine (which has the highest priority) | ||
* Add sprite frame mirroring | * Add sprite frame mirroring | ||
* Add sprite rotations | * Add sprite rotations | ||
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===The Benefits:=== | ===The Benefits:=== | ||
- This would allow to run most of the 2D games using Wintermute Engine, all of them on a longer term. | - This would allow to run most of the 2D and 1rst person games using Wintermute Engine, all of them on a longer term. | ||
There are currently more than 30 games targetted, some are described [http://res.dead-code.org/doku.php/games:start in Wintermute Engine documentation], and the others may be found [http://forum.dead-code.org/index.php?board=2.0 in the forum]. | There are currently more than 30 games targetted, some are described [http://res.dead-code.org/doku.php/games:start in Wintermute Engine documentation], and the others may be found [http://forum.dead-code.org/index.php?board=2.0 in the forum]. | ||
This includes: | This includes: | ||
* [http://www.coldwinterwaiting.com/ Corrosion] | * [http://www.coldwinterwaiting.com/ Corrosion] | ||
* [http://www.juliathegame.com/ J.U.L.I.A.] | * [http://www.juliathegame.com/ J.U.L.I.A.] (will be released soon) | ||
* [http://www.adventuregamers.com/article/id,1420 The Shine of a Star] | * [http://www.adventuregamers.com/article/id,1420 The Shine of a Star] | ||
* [http://www.kulivocko.cz/galerie SnowShine] | * [http://www.kulivocko.cz/galerie SnowShine] | ||
* [http://gameletgame.blogspot.com/ Hamlet or the last game without MMORPS features, shaders and product placement] | * [http://gameletgame.blogspot.com/ Hamlet or the last game without MMORPS features, shaders and product placement] | ||
And so many more... | * [http://taiken.savana.cz/nihilis/deadcity_eng.html The Dead City] | ||
* And so many more... | |||
- | |||
- The Wintermute Engine has a free SDK. This would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users. | |||
- Compared to the current WME Lite engine, an integration in ScummVM would provide: | - Compared to the current WME Lite engine, an integration in ScummVM would provide: | ||
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* Good C++ skills. | * Good C++ skills. | ||
* Good knowledge of ScummVM coding conventions (could be learned in less than a week) | * Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week) | ||
* Engine internals could be studied quickly. | * Engine internals could be studied quickly. |
Latest revision as of 10:58, 1 March 2013
Closed Task | |
Task Name | Integrate Wintermute Engine (2D only) |
Technical Contact(s) | Arnaud Boutonné, Eugene Sandulenko |
Subsystem | Engine |
Status | GSoC 2012 (somaen), Done and Merged |
Background:
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a sub-set of available features, and runs on Windows, iOS and MacOS.
After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine (2D) into ScummVM. This will be based on WME Lite sources, available on Google Code.
The Task:
- Integrate WME Lite sources in ScummVM
- Make use of ScummVM subsystems for graphics, audio, input, ...
- Rework code to follow our portability guidelines
- Add and test support for a number of WME 2D and 1rst Person games, taking into account WME Lite limitations (see list here).
If there's enough time, the following tasks may be covered too:
- Add video support to WME Engine (which has the highest priority)
- Add sprite frame mirroring
- Add sprite rotations
- Add sprite blending modes
The Benefits:
- This would allow to run most of the 2D and 1rst person games using Wintermute Engine, all of them on a longer term. There are currently more than 30 games targetted, some are described in Wintermute Engine documentation, and the others may be found in the forum.
This includes:
- Corrosion
- J.U.L.I.A. (will be released soon)
- The Shine of a Star
- SnowShine
- Hamlet or the last game without MMORPS features, shaders and product placement
- The Dead City
- And so many more...
- The Wintermute Engine has a free SDK. This would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users.
- Compared to the current WME Lite engine, an integration in ScummVM would provide:
- free sound support
- enhanced portability (it currently only works on iOS, MacOS and Windows)
- video support and sprite manipulations
Required Skills:
- Good C++ skills.
- Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week)
- Engine internals could be studied quickly.