Difference between revisions of "AGIWiki/animate.obj"
< AGIWiki
Jump to navigation
Jump to search
m (Created page with "__NOTOC__ {{AGIWiki}} The '''animate.obj''' command activates a screen object. == Syntax == : animate.obj(obj oA); == Remarks == If the object nu...") |
(No difference)
|
Revision as of 10:02, 25 April 2013
The animate.obj command activates a screen object.
Syntax
- animate.obj(obj oA);
Remarks
If the object number exceeds the max screen object count, AGI will generate an error.
Screen objects must be activated with the animate.obj command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error.
If you call the animate.obj command on an objedct that is already activated, the command is ignored.
Example
<syntax type = "C++"> //basic steps needed to create //and display a screen object animate.obj(o2); load.view(4); set.view(o2,4); position(o2,80,120); draw(o2); </syntax>
Technical Information
Required interpreter version | Available in all AGI versions |
Bytecode value | 33 (0x21 hex) |