Difference between revisions of "AGS"
Jump to navigation
Jump to search
(merged old commits, most audio code merged) |
|||
Line 10: | Line 10: | ||
==Status== | ==Status== | ||
* Experimental work in progress. | * Experimental work in progress. Various games completeable. | ||
==TODO== | ==TODO== | ||
* Save/load code. | * Save/load code. | ||
* Implement missing interaction commands. | * Implement missing interaction commands. | ||
* Fix dialog/message display (including the overlay code). | * Fix dialog/message display (including the overlay code). | ||
* Implement sprite scaling. | * Implement sprite scaling. | ||
* | * Implement audio volume code. | ||
* Finish GUI code. | * Finish GUI code. | ||
* Dirty rectangling (maybe look at somaen's ticket idea?). | * Dirty rectangling (maybe look at somaen's ticket idea?). |
Revision as of 08:21, 10 July 2013
AGS | ||
---|---|---|
Engine developer | fuzzie | |
Companies that used it | Various | |
Games that use it | Too many to list | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | None |
Status
- Experimental work in progress. Various games completeable.
TODO
- Save/load code.
- Implement missing interaction commands.
- Fix dialog/message display (including the overlay code).
- Implement sprite scaling.
- Implement audio volume code.
- Finish GUI code.
- Dirty rectangling (maybe look at somaen's ticket idea?).
- Implement old-style pathfinder.
- Implement all the script functions.
- Deal with the rest of the FIXMEs.