Difference between revisions of "AGI/Fan Games/Numbers"

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(adding workaround for a bug in The 13th Disciple)
(clarifying a bit on how to perform the workaround)
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===Status===
===Status===
It is playable in ScummVM, however due to a bug, you must type "talk to Dean" immediately after you enter the Dean's office, or else the characters will become stuck, and the game can not be continued.  This only works in the instances that ScummVM has the player character move to the northeastIf ScummVM has the player character move straight north into the desk, the game will hang once you are supposed to give the Dean the hallpass.  If you do type "talk to Dean" when the main character walks to the northeast however, the game plays fine from that point.
It is playable in ScummVM, however due to a bug, you must type "talk to Dean" immediately after you enter the Dean's office, or else the characters will become stuck, and the game can not be continued.  This only works if you enter the door while facing to the rightThis causes the player character to walk northeast into the wall, bypassing the bug.  If you do this correctly, the game will play fine from that point.


===Resources===
===Resources===

Revision as of 09:55, 14 August 2013

The 13th Disciple

The 13th Disciple
AGIWiki Disciple1d.png
First release 2002
Versions 1.00
Also known as 13th Disciple
Developed by Royal Software
Engine AGI
Support Since ScummVM 0.10.0

The 13th Disciple is a freeware fan-created game that uses Sierra's Adventure Game Interpreter (AGI) engine. The game is a murder mystery, in which the protogonist must uncover the truth behind the disappearance of eight women from a college high school in Boston, Massachusetts.

Status

It is playable in ScummVM, however due to a bug, you must type "talk to Dean" immediately after you enter the Dean's office, or else the characters will become stuck, and the game can not be continued. This only works if you enter the door while facing to the right. This causes the player character to walk northeast into the wall, bypassing the bug. If you do this correctly, the game will play fine from that point.

Resources
















2 Player Demo

2 Player Demo
AGIWiki 2player1b.png
First release 2002
Versions 12/05/02
Also known as Two player example game
Developed by Eigen Lenk
Engine AGI
Support Since ScummVM 0.10.0

2 Player Demo is a freeware fan-created demo demonstrates that Sierra's Adventure Game Interpreter (AGI) engine can be used for two player games. It is a simple one room demo that contains two playable characters. Player one controls the character on the left side of the room, and player 2 controls the character on the right side of the room.

Controls

Player 1 controls
Use the arrow keys (the mouse can usually be used, but not in ScummVM at the moment)
Player 2 controls
Ctrl W - move forward
Ctrl X - move back
Ctrl D - move right
Ctrl A - move left
Ctrl E - move up-right
Ctrl Q - move up-left
Ctrl C - move down-right
Ctrl Z - move down-left
INSERT - Changes input turns.

Status

  • It is playable in ScummVM, however there is a bug in ScummVM wherein the mouse does not control the first player. The demo can still be played since both players can be controlled just fine when using the keyboard.

Resources