Difference between revisions of "Mortevielle"
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* Other platforms seem to use a completely different engine, no support planned. | * Other platforms seem to use a completely different engine, no support planned. | ||
== | == Bugs == | ||
- In the attic, the stick isn't displayed when inserted in the hole (Reported by Raziel, German DOS) | |||
== External links == | == External links == |
Revision as of 09:57, 19 August 2013
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | 2013-07-29 | |
First release containing it | N/A |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French DOS version completable
- Complete English (homemade), French and German translations in DAT file
- No speech support (because they are ugly)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.
Bugs
- In the attic, the stick isn't displayed when inserted in the hole (Reported by Raziel, German DOS)