Difference between revisions of "Return to Ringworld"

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m (Update the list of known issues/bugs)
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=== Glitch ===
=== Glitch ===
* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.


=== Non blocking ===
=== Non blocking ===
* Scene 600: When deactivating the stasis field, it pops up out of the blue. That looks fishy (to be confirmed in the original)
* Support for the voices is not yet implemented.
* Scene 700: The animation of the hero climbing down the rope is broken


=== Blocking ===
=== Blocking ===
* None


== External links ==
== External links ==

Revision as of 20:49, 12 October 2013

Return to Ringworld
N/A
First release 1994
Also known as
Developed by Tsunami Media
Published by Tsunami Media
Distributed by (unknown)
Platforms DOS
Resolution 320x200, 256 colors (DOS, VGA)
Engine TsAGE
Support Not yet
Available for
Purchase
No

Return to Ringworld is the sequel to the previous game based on Larry Niven's "Known Space" series of novels (Ringworld). Once again this game is a point and click adventure/puzzle solving game.

After saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.

This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.

Original Game

Original bugs fixed

Known bugs

Glitch

  • Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
  • Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.

Non blocking

  • Support for the voices is not yet implemented.

Blocking

  • None

External links