Difference between revisions of "Mortevielle"
Jump to navigation
Jump to search
Strangerke (talk | contribs) (→Status) |
Strangerke (talk | contribs) |
||
Line 5: | Line 5: | ||
usedBy=[[Mortville Manor]]| | usedBy=[[Mortville Manor]]| | ||
dateAdded=July 29, 2013| | dateAdded=July 29, 2013| | ||
release= | release=January 14, 2014| | ||
status=Completable (DOS only), no | status=Completable (DOS only), no speech | ||
}} | }} | ||
Revision as of 13:56, 18 January 2014
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | 2013-07-29 | |
First release containing it | January 14, 2014 |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French and German DOS version completable
- Complete English (homemade), French and German translations in DAT file (including menus)
- No speech support (because they are terrible)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.