Difference between revisions of "Mortevielle"
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* Amiga/Atari versions not (yet) supported | * Amiga/Atari versions not (yet) supported | ||
* Other platforms seem to use a completely different engine, no support planned. | * Other platforms seem to use a completely different engine, no support planned. | ||
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it. | |||
Adding speech support is a proposed task for GSoC: [[GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor]]. | |||
There is also a proof of concept: see [https://github.com/criezy/scummvm/compare/TTS code on GitHub] and [https://www.youtube.com/watch?v=2nX22ZCsLls video on youtube]. | |||
== Bugs == | == Bugs == |
Revision as of 22:46, 11 July 2014
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | 2013-07-29 | |
First release containing it | Since ScummVM 1.7.0 |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French and German DOS version completable
- Complete English (homemade), French and German translations in DAT file (including menus)
- No speech support (because they are terrible)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.
Adding speech support is a proposed task for GSoC: GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor. There is also a proof of concept: see code on GitHub and video on youtube.