Difference between revisions of "Voyeur"
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(Game is now officially supported) |
(correcting release date) |
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name=Voyeur| | name=Voyeur| | ||
image=| | image=| | ||
release= | release=1993| | ||
alternateNames=| | alternateNames=| | ||
developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| | developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| |
Revision as of 21:59, 16 January 2015
Voyeur | ||
---|---|---|
First release | 1993 | |
Also known as | ||
Developed by | Entertainment Software Partners, Philips P.O.V. Entertainment Group | |
Published by | Interplay, Philips Interactive Media | |
Distributed by | ||
Platforms | DOS | |
Resolution | 320x200, 256 colors | |
Engine developer | dreammaster, strangerke | |
Date added to ScummVM | February 17, 2014 | |
Support | Since ScummVM 1.7.0 | |
Available for Purchase |
No |
Voyeur was one of the main flagship game for the Philips CD-i console on release in 1993. It was also released for DOS. It should be noted that:
- This game features nudity and adult themes, giving it a 18+ classification on release. It is thus unsuitable for children.
- Only the DOS version is currently playable. CD-i and Mac versions _may_ be supported in the future.
In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence.
TODO
- The very first logo animation is handled by a completely separate dedicated executable, logo8.exe. At the moment we haven't gotten around to disassembling it, particularly since it doesn't have debug information like the main game executable did.
- The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
- The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.