Difference between revisions of "AGIWiki/AGI Resources"

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{{AGIWiki}}
{{AGIWiki}}


Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[AGIWiki/View|View]] resources contain animations and sprites, [[AGIWiki/Picture|Picture]] resources contain background images, [[AGIWiki/Logic|Logic]] resources have the scrips and [[AGIWiki/Sound|Sound]] resources contain the sound effects and music.
Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 <code>(0 - 255)</code> resources of each resource.  
 
* [[AGIWiki/View|View resources]] contain animations and sprites
* [[AGIWiki/Picture|Picture resources]] contain background images
* [[AGIWiki/Logic|Logic resources]] have the scrips
* [[AGIWiki/Sound|Sound resources]] contain the sound effects and music.


During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]].
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]].

Revision as of 12:53, 28 January 2015

AGIWiki


Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 (0 - 255) resources of each resource.

During the game interpreter loads and unloads these resources in order game to function. These resources are stored within vol files.

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