Difference between revisions of "AGIWiki/AGI Resources"
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Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[AGIWiki/View|View]] | Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 <code>(0 - 255)</code> resources of each resource. | ||
* [[AGIWiki/View|View resources]] contain animations and sprites | |||
* [[AGIWiki/Picture|Picture resources]] contain background images | |||
* [[AGIWiki/Logic|Logic resources]] have the scrips | |||
* [[AGIWiki/Sound|Sound resources]] contain the sound effects and music. | |||
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]]. | During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]]. |
Revision as of 12:53, 28 January 2015
Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 (0 - 255)
resources of each resource.
- View resources contain animations and sprites
- Picture resources contain background images
- Logic resources have the scrips
- Sound resources contain the sound effects and music.
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within vol files.