Difference between revisions of "AGIWiki/AGI Resources"
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(Created page with "{{AGIWiki}} Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[AGIWiki/View|View]...") |
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{{AGIWiki}} | {{AGIWiki}} | ||
Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[AGIWiki/View|View]] | Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 <code>(0 - 255)</code> resources of each resource. | ||
* [[AGIWiki/View|View resources]] contain animations and sprites | |||
* [[AGIWiki/Picture|Picture resources]] contain background images | |||
* [[AGIWiki/Logic|Logic resources]] have the scrips | |||
* [[AGIWiki/Sound|Sound resources]] contain the sound effects and music. | |||
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]]. | During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGIWiki/Vol file|vol files]]. | ||
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== Related == | == Related == | ||
* [[AGIWiki/Game | * [[AGIWiki/Game specific files|Game specific files]] | ||
{{AGIWiki/AGI Resources}} |
Latest revision as of 11:12, 1 February 2015
Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 (0 - 255)
resources of each resource.
- View resources contain animations and sprites
- Picture resources contain background images
- Logic resources have the scrips
- Sound resources contain the sound effects and music.
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within vol files.
Related
AGI Resources | |||
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