Difference between revisions of "AGIWiki/Screen objects"
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(Created page with "{{AGIWiki}} == Maximum Screen Objects == The size of the screen object table is set by the Maximum Screen Objects property of the game's OBJECT file. The interpreter allocates m...") |
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Revision as of 10:44, 21 February 2016
Maximum Screen Objects
The size of the screen object table is set by the Maximum Screen Objects property of the game's OBJECT file. The interpreter allocates memory for the screen object table based on the Maximum Screen Objects value when the game starts. The size of the table cannot be adjusted after that.
This number varies between
Sources
Some of the content of this page was taken from the AGI Studio & WinAGI help files.