Difference between revisions of "AGI/Bugs"
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(added endless falling glitch in BC) |
(Change Manhunter 1 screenshot from .GIF to .PNG) |
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[[File:AGI-Bugs-BlackCauldron-Glitch-Endless-Falling.gif|320px]] | [[File:AGI-Bugs-BlackCauldron-Glitch-Endless-Falling.gif|320px]] | ||
== Manhunter 1 == | |||
The Hercules font file included with Manhunter 1 for PC (version 1.22) seems to be corrupt. Users can copy the file HGC_FONT over from another game to fix this issue. | |||
[[File:AGI-Bugs-Manhunter1-Glitch-Hercules-Font.png|320px]] | |||
== Space Quest 1 == | |||
Room 35: Ulence Flats. Right when arriving after getting through the skimmer minigame, the prompt character ">" is gone | |||
Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points. | |||
ScummVM AGI behavior is accurate. | |||
[[File:AGI-Bugs-SpaceQuest1-Glitch-Panel-Mouse.gif|480px]] |
Latest revision as of 20:59, 27 February 2016
Bugs Found in the Original Games
Black Cauldron
Room 35: Sometimes rocks (or part of rocks) are staying on the screen, at least for PC DOS 2.0
Room 35: After getting hit by a rock, sometimes ego will fall endlessly on the spot, at least for PC DOS 2.0
Manhunter 1
The Hercules font file included with Manhunter 1 for PC (version 1.22) seems to be corrupt. Users can copy the file HGC_FONT over from another game to fix this issue.
Space Quest 1
Room 35: Ulence Flats. Right when arriving after getting through the skimmer minigame, the prompt character ">" is gone
Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points. ScummVM AGI behavior is accurate.