Difference between revisions of "ADL"
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The games using this engine were known as the Hi-Res Adventure series. | The games using this engine were known as the Hi-Res Adventure series. | ||
Several of them were included in [[SCI/Game Collections|SCI game collections]] (the "Roberta Williams Anthology" and "King's Quest Collection Series"). | |||
== Games using this engine == | == Games using this engine == |
Revision as of 08:04, 14 September 2016
ADL | ||
---|---|---|
Engine developer | waltervn | |
Companies that used it | Sierra | |
Games that use it | Mystery House Wizard and the Princess Mission Asteroid Cranston Manor Ulysses and the Golden Fleece Time Zone The Dark Crystal | |
Date added to ScummVM | 2016-03-24 | |
First release containing it | None |
About
ADL stands for "Adventure Development Language". It was created by Ken Williams for the first games created by Sierra (then known as On-Line Systems), the company that he founded with his wife, Roberta Williams.
The games using this engine were known as the Hi-Res Adventure series.
Several of them were included in SCI game collections (the "Roberta Williams Anthology" and "King's Quest Collection Series").
Games using this engine
- Hi-Res Adventure #0 - Mission Asteroid (1980) (Released after Mystery House and Wizard and the Princess)
- Hi-Res Adventure #1 - Mystery House (1980)
- Hi-Res Adventure #2 - Wizard and the Princess/Adventure in Serenia (1980)
- Hi-Res Adventure #3 - Cranston Manor (1981)
- Hi-Res Adventure #4 - Ulysses and the Golden Fleece (1981)
- Hi-Res Adventure #5 - Time Zone (1982)
- Hi-Res Adventure #6 - The Dark Crystal (1983)
Japanese names for those games:
- Hi-Res Adventure #0 - ミッションアステロイド
- Hi-Res Adventure #1 - ミステリーハウス
- Hi-Res Adventure #2 - ウィザードアンドプリンセス
- Hi-Res Adventure #3 - クランストンマナー
- Hi-Res Adventure #4 - ユリシーズ
- Hi-Res Adventure #5 - タイムゾーン
- Hi-Res Adventure #6 - ダーククリスタル