Difference between revisions of "Summer of Code/GSoC2019"
(Initial page for GS0C 2019 projects) |
(No difference)
|
Revision as of 22:21, 13 May 2019
This page lists students and projects for the Google Summer of Code 2019. See also Google's ScummVM organization info page.
ScummVM
Red Comrades Engine
- Student:
- Andrii Prykhodko
- Mentors:
- DJWillis, Dreammaster
- Code:
- Outcome:
- Technical contacts:
- Original task description:
Implement game engine developed by S.K.I.F targeting original versions of Red Comrades 1: Save The Galaxy (1998) and Red Comrades 2: For the Great Justice (1999).
Hyperspace Delivery Boy engine
- Student:
- Nipun Garg
- Mentors:
- Strangerke, Sev
- Code:
- Outcome:
- Technical contacts:
- Sev
- Original task description:
Hyperspace Delivery Boy if a game written by (between others) John Romero after he left ID Software. The games has been ported to multiple platforms and is somehow a zelda like, mixing RPG, action and puzzles.
The original sources have been secured. they are written in C++ and Lua.
The purpose of the task is to write an engine for ScummVM of the Windows version. Sword25 engine is also written using Lua and could be used as an example of how to proceed.
Mission Supernova 2 engine
- Student:
- Jaromír Wysoglad
- Mentors:
- Criezy, Strangerke
- Code:
- Outcome:
- Technical contacts:
- Criezy
- Original task description:
There were several adventure games by Steffen Dingel, which are freeware now: http://outpost.simplicity.de/ Among them were Mission Supernova and Mission Supernova 2.
We got hold of the original source code written in C with some x86 assembler and Mission Supernova was ported to ScummVM and translated to English as part of GSoC 2017. We now need to rewrite the second game as well in a portable C++ and polish its English translation.
Networking Moonbase Commander
- Student:
- Antonio Román Cerezo
- Mentors:
- Sev
- Code:
- Outcome:
- Technical contacts:
- Sev
- Original task description:
Moonbase Commander is a SCUMM-based strategy game. The original supported up to 4 network players. We have the source code for the original game, but it is based on top of Microsoft DirectPlay. We need to do a clean reimplementation, not necessarily compatible with the original. It may also require some basic server side for discovery. The networking libraries libcurl and SDL_Net are already part of ScummVM.