Difference between revisions of "Prince"
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==Status== | ==Status== | ||
Completable. English translation in progress | Completable. English translation in progress | ||
==Translation== | |||
Go to [https://translations.scummvm.org/projects/prince/ our translations website]. | |||
The translation strings contain service words and symbols. Those must be copied as-is. | |||
Possible service words: | |||
====dialogNNN==== | |||
* <code>HERO:, OTHER:, P#OTHER:, P#P#OTHER:, P#HERO:, OTHER2:</code> etc. Those designate the speaker and must be present at the beginning of the string. | |||
* <code>$1-$19</code> – dialog tree variants. Must be at the beginning of the string. | |||
* <code>#E2#X0, #E7#E8#B0</code> etc, starting with #. Those are special symbols for branching in dialog trees. Present at end of the string. Sometimes they're the only part of the string. | |||
* '|' . A newline symbol. Use for extra long string to ensure the breaks are in the designated place. | |||
====Rest of the files==== | |||
* '|', '*' and '+' – special symbols, pause, pause and newline respectively. Need to stay at the line where they are. | |||
==External links== | ==External links== |
Revision as of 18:20, 11 September 2019
Prince | ||
---|---|---|
Engine developer | lukaslw | |
Companies that used it | Metropolis Software House | |
Games that use it | The Prince and the Coward | |
Date added to ScummVM | 2014-10-10 | |
First release containing it | N/A |
The Prince engine was used in The Prince and the Coward.
The source code, and permission to translate the game, was provided by the copyright holders. The Prince and the Coward was integrated into ScummVM by the GSoC student lukaslw as part of the GSoC 2014 and is being translated into English by several ScummVM team members.
Status
Completable. English translation in progress
Translation
Go to our translations website.
The translation strings contain service words and symbols. Those must be copied as-is.
Possible service words:
dialogNNN
HERO:, OTHER:, P#OTHER:, P#P#OTHER:, P#HERO:, OTHER2:
etc. Those designate the speaker and must be present at the beginning of the string.$1-$19
– dialog tree variants. Must be at the beginning of the string.#E2#X0, #E7#E8#B0
etc, starting with #. Those are special symbols for branching in dialog trees. Present at end of the string. Sometimes they're the only part of the string.- '|' . A newline symbol. Use for extra long string to ensure the breaks are in the designated place.
Rest of the files
- '|', '*' and '+' – special symbols, pause, pause and newline respectively. Need to stay at the line where they are.