Difference between revisions of "Nord and Bert Couldn't Make Head or Tail of It"
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(Created page with "{{GameDescription| name=Nord and Bert Couldn't Make Head or Tail of It| release=1987| developer=Infocom| publisher=Infocom| distributor=Infocom| platforms=Am...") |
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distributor=[[Infocom]]| | distributor=[[Infocom]]| | ||
platforms=Amiga, Apple II, Atari ST,<br />Commodore 64, DOS, Macintosh| | platforms=Amiga, Apple II, Atari ST,<br />Commodore 64, DOS, Macintosh| | ||
engine=[[ | engine=[[Glk/Frotz|Frotz]]| | ||
support=Not yet.| | support=Not yet.| | ||
purchase=No| | purchase=No| | ||
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*The Shopping Bizarre: A grocery store has products with nonsensical homonyms, such as "chocolate moose", which must be reverted to normal. | *The Shopping Bizarre: A grocery store has products with nonsensical homonyms, such as "chocolate moose", which must be reverted to normal. | ||
*Playing Jacks: Words starting with "Jack" | *Playing Jacks: Words starting with "Jack" have to be constructed, with an item named "Jack of All Traits", to solve puzzles. | ||
*Buy the Farm: On a farm, clichéd expressions have to be used in their literal meaning. | *Buy the Farm: On a farm, clichéd expressions have to be used in their literal meaning. | ||
*Eat Your Words: Idioms must be used in their literal form while in a diner. | *Eat Your Words: Idioms must be used in their literal form while in a diner. |
Revision as of 06:19, 30 September 2019
Nord and Bert Couldn't Make Head or Tail of It | ||
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No Screenshot Available | ||
First release | 1987 | |
Also known as | N/A | |
Developed by | Infocom | |
Published by | Infocom | |
Distributed by | Infocom | |
Platforms | Amiga, Apple II, Atari ST, Commodore 64, DOS, Macintosh | |
Resolution | (unknown) | |
Engine | Frotz | |
Support | Not yet. | |
Available for Purchase |
No |
Nord and Bert Couldn't Make Head or Tail of It is a text adventure by Infocom that is comprised of puns and wordplay. There are seven chapters that can be completed in any order:
- The Shopping Bizarre: A grocery store has products with nonsensical homonyms, such as "chocolate moose", which must be reverted to normal.
- Playing Jacks: Words starting with "Jack" have to be constructed, with an item named "Jack of All Traits", to solve puzzles.
- Buy the Farm: On a farm, clichéd expressions have to be used in their literal meaning.
- Eat Your Words: Idioms must be used in their literal form while in a diner.
- Act the Part: After being transported to a 1950s-style sitcom, visual gags must be performed.
- Manor of Speaking: A strange house must be explored in a manner more akin to traditional text adventures.
- Shake a Tower: Letters in expressions must be re-arranged to create humorous new meanings.
After these are completed, its time to meet the mayor of Punster in a final chapter that mixes the elements of the other chapters.