Difference between revisions of "Glk/ZCode"

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(Removing release value so that Template:EngineDescription properly parses it)
(add Freefall)
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*[[Paranoia]] (1987) (converted from C to Inform)
*[[Paranoia]] (1987) (converted from C to Inform)
*[[Odieus' Quest for the Magic Flingshot]] (1993) (converted from LADS (Levy's Adventure Development System) to AGT (Adventure Game Toolkit) to Inform)
*[[Odieus' Quest for the Magic Flingshot]] (1993) (converted from LADS (Levy's Adventure Development System) to AGT (Adventure Game Toolkit) to Inform)
*[[Freefall]] (1995) (Inform version of the 1984 game ''[[Tetris]]'')
*[[Robot Finds Kitten]] (1997) (converted from C to Inform)
*[[Robot Finds Kitten]] (1997) (converted from C to Inform)
*[[Reverzi]] (1999) (Inform version of the board game ''Reversi'', also known as ''Othello'')
*[[Reverzi]] (1999) (Inform version of the board game ''Reversi'', also known as ''Othello'')

Revision as of 09:48, 24 May 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links