Difference between revisions of "Glk/ZCode"

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(add Bahri Gordebak's games)
(add David Welbourn's games)
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Other:
Other:
*[[69,105]] (2009)
*[[The Angel Curse]] (2003)
*[[Bob's Garage]] (2006)
*[[Bob's Garage]] (2006)
*[[Cheeseshop]] (2002)
*[[Color of Milk Coffee]] (2012)
*[[Color of Milk Coffee]] (2012)
*[[Don't Go]] (2012)
*[[Easter Egg Hunt 2020]] (2002)
*[[Four Days of Summer]] (2017)
*[[Fajfeta sur la Luno]] (2020)
*[[The Fox, The Dragon, and The Stale Loaf of Bread]] (2005)
*[[Kraketoa Tuna Melt]] (2002)
*[[Not Just A Game]] (2000)
*[[Not Just A Game]] (2000)
*[[A Reading in May]] (2012)
*[[A Reading in May]] (2012)
*[[Le Roi de Fihnargaia]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[A speedIF O entry]] (2001)
*[[Squeaky on the Moon]] (2001)
*[[This is the game that I wrote]] (2006)
*[[Yay Games]] (2009)


==Status==
==Status==

Revision as of 12:40, 13 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links