Difference between revisions of "Glk/ZCode"

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(add David Welbourn's games)
(move Easter Egg Hunt 2020 to Glk/Glulxe)
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*[[Cheeseshop]] (2002)
*[[Cheeseshop]] (2002)
*[[Color of Milk Coffee]] (2012)
*[[Color of Milk Coffee]] (2012)
*[[Easter Egg Hunt 2020]] (2002)
*[[Four Days of Summer]] (2017)
*[[Four Days of Summer]] (2017)
*[[Fajfeta sur la Luno]] (2020)
*[[Fajfeta sur la Luno]] (2020)

Revision as of 12:47, 13 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links