Difference between revisions of "Glk/ZCode"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(add Word of the Day)
Line 195: Line 195:
*[[The Day I shot Alex]] (2017)
*[[The Day I shot Alex]] (2017)
*[[A dead man's hug]] (2017)
*[[A dead man's hug]] (2017)
*[[Word of the Day]] (2017)
*[[The Day we got a pet]] (2018)
*[[The Day we got a pet]] (2018)
*[[Imprisoned]] (2019)
*[[Imprisoned]] (2019)

Revision as of 22:51, 26 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links