Difference between revisions of "Glk/ZCode"

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(fix Appellatron link)
(add Softporn Adventure)
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*[[Zork]] (1978) (the original release by the team that would become Infocom at MIT, converted to Inform) (converted from Fortran to Inform)
*[[Zork]] (1978) (the original release by the team that would become Infocom at MIT, converted to Inform) (converted from Fortran to Inform)
*[[Frankenstein Adventure]] (1981) (converted from TRS-80 to Inform)
*[[Frankenstein Adventure]] (1981) (converted from TRS-80 to Inform)
*[[Softporn Adventure]] (1981) (converted from BASIC to Inform)
*[[Werner's Quest 1: The Black Ladder]] (1985) (converted from The Quill Adventure System to Inform)
*[[Werner's Quest 1: The Black Ladder]] (1985) (converted from The Quill Adventure System to Inform)
*[[Werner's Quest 2: Revenge of the Thing-Fish]] (1985) (converted from The Quill Adventure System to Inform)
*[[Werner's Quest 2: Revenge of the Thing-Fish]] (1985) (converted from The Quill Adventure System to Inform)

Revision as of 16:45, 28 June 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links