Difference between revisions of "Glk/ZCode"

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(add Jack Welch's games)
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*[[Lobsters On A Plane]] (2010)
*[[Lobsters On A Plane]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Being the Ending of the Beginning]] (2011)
*[[Bored Ladders]] (2011)
*[[Bored Ladders]] (2011)
*[[Blue]] (2011)
*[[Blue]] (2011)
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*[[Craverly Heights]] (2014)
*[[Craverly Heights]] (2014)
*[[The Day I came back]] (2014)
*[[The Day I came back]] (2014)
*[[Illuminate]] (2014)
*[[Kii!Wii!]] (2014)
*[[Kii!Wii!]] (2014)
*[[Monster Maker]] (2014)
*[[Monster Maker]] (2014)

Revision as of 08:48, 6 July 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links