Difference between revisions of "Glk/ZCode"

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(add Jacqueline A. Lott's games)
(add Aaron Reed's games)
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*[[The Angel Curse]] (2003)
*[[The Angel Curse]] (2003)
*[[The Epitome of Toastlessness]] (2003)
*[[The Epitome of Toastlessness]] (2003)
*[[Gourmet]] (2003)
*[[Insight]] (2003)
*[[Insight]] (2003)
*[[The Invisible Argonaut]] (2003)
*[[The Invisible Argonaut]] (2003)
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*[[The Fox, The Dragon, and The Stale Loaf of Bread]] (2005)
*[[The Fox, The Dragon, and The Stale Loaf of Bread]] (2005)
*[[Where There's A Will]] (2005)
*[[Where There's A Will]] (2005)
*[[Whom The Telling Changed]] (2005)
*[[Within a Wreath of Dewdrops]] (2005)
*[[Within a Wreath of Dewdrops]] (2005)
*[[An Abbreviated Night Before Christmas]] (2006)
*[[An Abbreviated Night Before Christmas]] (2006)
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*[[Vortex 2305]] (2010)
*[[Vortex 2305]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Sand-dancer]] (2010)
*[[Being the Ending of the Beginning]] (2011)
*[[Being the Ending of the Beginning]] (2011)
*[[Birth of Mind]] (2011)
*[[Birth of Mind]] (2011)

Revision as of 20:23, 20 July 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links