Difference between revisions of "Griffon"
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Thunderforge (talk | contribs) (Removing release value so that Template:EngineDescription properly parses it) |
(Mark game as supported) |
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usedBy=[[The Griffon Legend]]| | usedBy=[[The Griffon Legend]]| | ||
dateAdded=November 13, 2019| | dateAdded=November 13, 2019| | ||
release= | release=ScummVM 2.2.0 | ||
}} | }} | ||
Revision as of 10:59, 25 August 2020
Griffon | ||
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Engine developer | sev,strangerke | |
Companies that used it | Syn9 (Daniel Kennedy) | |
Games that use it | The Griffon Legend | |
Date added to ScummVM | 2019-11-13 | |
First release containing it | ScummVM 2.2.0 |
About
This engine was used for a freeware zelda-like RPG called The Griffon Legend. The original game was written in FreeBASIC by Syn9 as part of some contest and published with the full source code. Then it was rewritten to C and ported to GCW0 by Dmitry Smagin. The ScummVM engine is based on the C code from Dmitry Smagin.
Resources
Status
- The Griffon Legend should be completable.
- The only known issue is that the final boss is very difficult to beat due to problems with moving.
- Return to Launcher is not yet implemented.
External links
- Original website (archived): https://web.archive.org/web/20160315011302/http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend
- Mirror where the game can still be downloaded: http://www.phatcode.net/downloads.php?id=430
- Dmitry Smagin's port: https://github.com/dmitrysmagin/griffon_legend