Difference between revisions of "AGIWiki/AGDS"
< AGIWiki
Jump to navigation
Jump to search
(adding information about compatibility) |
m (Remove broken link) |
||
Line 20: | Line 20: | ||
* [[AGIWiki/AGI Studio|AGI Studio]], created by [[AGIWiki/Peter Kelly|Peter Kelly]], is the most common AGI IDE. | * [[AGIWiki/AGI Studio|AGI Studio]], created by [[AGIWiki/Peter Kelly|Peter Kelly]], is the most common AGI IDE. | ||
* The [[AGIWiki/WinAGI|WinAGI]] development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have | * The [[AGIWiki/WinAGI|WinAGI]] development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have. | ||
[[Category:AGIWiki/Integrated development environments]] | [[Category:AGIWiki/Integrated development environments]] |
Latest revision as of 19:36, 6 October 2020
Developer(s): | Alex Simkin, Serge Lapin | ||
---|---|---|---|
Stable release: | The Sierra Help Pages | ||
Preview release: | N/A | ||
Operating System: | DOS | ||
Available in: | Russian | ||
Type: | IDE | ||
Website: | N/A |
Introduction
AGDS (Adventure Game Design System), created by Alex Simkin with help from Serge Lapin, was the first fan-made development suite for AGI. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games.
See Also
- AGI Studio, created by Peter Kelly, is the most common AGI IDE.
- The WinAGI development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have.