Difference between revisions of "Broken Sword 1"
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For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support. | For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support. | ||
== Boot | == Boot Params == | ||
For more information on using boot params, see the [[Boot Params]] wiki page. | For more information on using boot params, see the [[Boot Params]] wiki page. | ||
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Revision as of 01:23, 23 January 2021
Broken Sword: The Shadow of the Templars | ||
---|---|---|
First release | 1996 | |
Also known as | Broken Sword, BS1, Sword 1, Circle of Blood, Baphomet's Curse, Knights of Baphomet, Legend of the Templars | |
Developed by | Revolution Software | |
Published by | Astraware, Bam!, red fly, Sold Out, Sony, Virgin, THQ | |
Distributed by | Sony | |
Platforms | DOS, GameBoy Advance, Macintosh, PlayStation, Windows | |
Resolution | 640x480, 256 colors | |
Engine | Virtual Theatre | |
Support | Since ScummVM 0.6.0 | |
Available for Purchase |
Yes |
The first installment in the Broken Sword series, Broken Sword: The Shadow of the Templars, also known as Circle of Blood in the United States, used a variant of Revolution's Virtual Theatre engine. The game follows an American tourist named George Stobbard and a French photographer named Nicole Collard, as they investigate a murder in which George is a suspect, and discover a conspiracy involving the ancient order of the Knights Templar, the group of men selected by the Papacy to fight in the Crusades.
Installation
Required data files
Other than the speech.clu files that need to be renamed, the files that appear with the same name on both CDs should be identical and you can use one from either CD. The 2M29.WAV file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.
Macintosh Demo and Windows Demo
- CLUSTERS folder
- MUSIC folder
- SPEECH folder
Macintosh
- *.clm
- swordres.rif
- MUSIC folder
- SMACKSHI folder
- SPEECH folder
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
Windows
- *.clu
- swordres.rif
- MUSIC folder (Except 2M29.WAV in CD2)
- SMACKSHI folder
- SPEECH folder
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
PlayStation
- *.clu
- swordres.rif
- speech.tab
- speech.lis
- speech.inf
- speech.dat
- tunes.tab
- tunes.dat
- train.plx
- STREAMS folder (how to extract)
Cutscenes
Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files. Broken Sword also has a "SMACKSLO" directory with the same cutscenes, but these are of lower quality.
For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as raw sectors off the disc (all 2352 bytes per sector). For more information, see the wiki HOWTO-PlayStation Videos page.
Some re-releases of the games, as well as the PlayStation version, do not have Smacker videos. Revolution Software has kindly allowed us to provide re-encoded cutscenes, available on our Games download page. For subtitle support, choose the cutscene pack with the appropriate subtitle add-on.
These cutscenes are provided in DXA format with FLAC audio. The quality is equal to the original games due to the use of lossless compression. Viewing these cutscenes requires a version of ScummVM compiled with both FLAC and zlib support.
For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support.
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Param | Description |
---|---|
0 | intro |
1 | skip the intro |
2 | bind_alley |
3 | cafe |
4 | ready to use phone |
5 | court_yard |
7 | sewer_two |
8 | cafe_repaired |
11 | costumier |
12 | hotel_street |
14 | hotel_corridor |
17 | hotel_assassin |
18 | gendarmerie |
19 | ireland_street |
20 | macdevitts |
21 | pub_cellar |
22 | castle_gate |
23 | castle_hay_top |
24 | castle_yard |
25 | castle_dig |
26 | cellar_dark |
27 | musuem_street |
31 | hospital_street |
32 | hospital_desk (after we've found out where Marquet is) |
35 | hospital_jacques |
36 | montfaucon |
37 | catacomb_sewer |
38 | catacomb_room |
39 | catacomb_meeting |
40 | excavation_exterior |
45 | syria_stall |
47 | syria_carpet |
48 | templar_church |
49 | syria_club |
50 | syria_toilet |
53 | bull_head pan |
54 | bull_head |
55 | bull_secret |
56 | Countess' room (1st visit) |
57 | Spain Drive (1st visit) |
58 | Mausoleum Exterior (1st visit) |
59 | Mausoleum Interior (1st visit) |
60 | Spain Reception (1st visit) |
61 | Spain Well (1st visit) |
62 | Chess Puzzle (1st visit) |
63 | train_one |
65 | compt_one |
66 | compt_two |
67 | compt_three |
69 | train_guard |
71 | churchyard |
72 | church_tower |
73 | crypt |
80 | Paris Map |
99 | test text+speech on blank screen (sc99) |
956 | Countess' room (2nd visit) |
957 | Spain Drive (2nd visit) |
958 | Mausoleum Exterior (2nd visit) |
959 | Mausoleum Interior (2nd visit) |
960 | Spain Reception (2nd visit) |
961 | Spain Well (2nd visit) |
962 | Chess Puzzle (2nd visit) |
Param | Description |
---|---|
0 | intro |
1 | skip the intro |
2 | bind_alley |
3 | cafe |
4 | ready to use phone |
5 | court_yard |
7 | sewer_two |
8 | cafe_repaired |
11 | costumier |
12 | hotel_street |
14 | hotel_corridor |
17 | hotel_assassin |
18 | gendarmerie |
19 | ireland_street |
20 | macdevitts |
21 | pub_cellar |
22 | castle_gate |
23 | castle_hay_top |
24 | castle_yard |
25 | castle_dig |
26 | cellar_dark |
27 | musuem_street |
31 | hospital_street |
32 | hospital_desk (after we've found out where Marquet is) |
35 | hospital_jacques |
36 | montfaucon |
37 | catacomb_sewer |
38 | catacomb_room |
39 | catacomb_meeting |
40 | excavation_exterior |
45 | syria_stall |
47 | syria_carpet |
48 | templar_church |
49 | syria_club |
50 | syria_toilet |
53 | bull_head pan |
54 | bull_head |
55 | bull_secret |
56 | Countess' room (1st visit) |
57 | Spain Drive (1st visit) |
58 | Mausoleum Exterior (1st visit) |
59 | Mausoleum Interior (1st visit) |
60 | Spain Reception (1st visit) |
61 | Spain Well (1st visit) |
62 | Chess Puzzle (1st visit) |
63 | train_one |
65 | compt_one |
66 | compt_two |
67 | compt_three |
69 | train_guard |
71 | churchyard |
72 | church_tower |
73 | crypt |
80 | Paris Map |
99 | test text+speech on blank screen (sc99) |
956 | Countess' room (2nd visit) |
957 | Spain Drive (2nd visit) |
958 | Mausoleum Exterior (2nd visit) |
959 | Mausoleum Interior (2nd visit) |
960 | Spain Reception (2nd visit) |
961 | Spain Well (2nd visit) |
962 | Chess Puzzle (2nd visit) |