Difference between revisions of "Alice: An Interactive Museum"

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'''Alice: An Interactive Museum''' is a visual novel created by created by Haruhiko Shono and published by [[Toshiba EMI]]. At first appearance it is virtual art gallery featuring the artwork of Kuniyoshi Kaneko, but it turns out to be a whole adventure with secrets and surprises.
'''Alice: An Interactive Museum''' is a visual novel created by Haruhiko Shono and published by [[Toshiba EMI]]. At first appearance it is virtual art gallery featuring the artwork of Kuniyoshi Kaneko, but it turns out to be a whole adventure with secrets and surprises.


Originally intended as a CD-ROM that merely contained digital transfers of Kaneko's paintings. But after spending a lot of time with Shono, it transformed into an interactive work. Shono wanted to capture Kaneko's "bewitching" studio in digital form through interactivity. He wanted you to poke around Kaneko's space just as he did. There were no digital cameras used so all the photos are scans of analog photos.  
Originally intended as a CD-ROM that merely contained digital transfers of Kaneko's paintings. But after spending a lot of time with Shono, it transformed into an interactive work. Shono wanted to capture Kaneko's "bewitching" studio in digital form through interactivity. He wanted you to poke around Kaneko's space just as he did. There were no digital cameras used so all the photos are scans of analog photos.  

Revision as of 05:16, 21 August 2021

Alice: An Interactive Museum
No Screenshot Available
First release 1991
Also known as N/A
Developed by Toshiba EMI
Published by Synergy Inc.
Distributed by Synergy Inc.
Platforms Macintosh, Windows
Resolution (unknown)
Engine Director
Support Since ScummVM 2.5.0
Available for
Purchase
No.

Alice: An Interactive Museum is a visual novel created by Haruhiko Shono and published by Toshiba EMI. At first appearance it is virtual art gallery featuring the artwork of Kuniyoshi Kaneko, but it turns out to be a whole adventure with secrets and surprises.

Originally intended as a CD-ROM that merely contained digital transfers of Kaneko's paintings. But after spending a lot of time with Shono, it transformed into an interactive work. Shono wanted to capture Kaneko's "bewitching" studio in digital form through interactivity. He wanted you to poke around Kaneko's space just as he did. There were no digital cameras used so all the photos are scans of analog photos.

Considered one of the first multimedia "toys," rather than a "game." It was a breakthrough for the medium.

Won the AVA Multimedia Grand Prix MITI 's Minister's Prize in 1991.